Children of the Exiled - Myth-Weavers Lethe


Children of the Exiled


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Game Masters
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Game Information
  • Created Mar 13 '18
  • Last Post Jul 21 '18 at 4:40pm
  • Status Aborted
  • System GURPS
  • Setting Fantasy

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Game Description

And the world was sundered. Mountains arose from what were once flatlands. Lakes dried up. Rivers shifted their course. Civilization was crushed. The humans were destroyed and driven from the old land.

But intelligence persists; a few dwarves survived the upheavals of their mountain homes. Here a family of elves found refuge in a forest oasis upon the tormented prairie. There a tribe of goblins eked out an existence on the carrion of a devastated land.

Time passed.

The land recovered, the races grew into kingdoms. History was forgotten. The old lands were as if they had never been. Rare was it for one race to meet another or to even know there were others that existed. Ancient magic’s from wars long past still pervaded the land. Dangerous was it to travel through the wilderness, for though the races had been slow to recover, the wildlife had not.

A thousand years pass.

Six large ships sail into a large bay. Humans have once again set foot upon the land of Ento’bithia. Finding a rich and bountiful landscape the ships are dismantled and an outpost is started. A year later six more ships arrive with settlers, tradesmen, and their families. Every year, for the next ten years, six ships arrive and are dismantled. All know that to attempt to return to their homeland is a sure death. Only here in this new world is there a chance at life for themselves and their families.

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