Conquering the New World - Myth-Weavers


Conquering the New World


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Captains Log

Year 50 of the Second Age, The Age of Dying

Our people are desperate. We are dying. Not just the Humans, but members of The Mountain Races and The Forest Clans as well. We have set sail in the hopes to find a land unpopulated by civilized races, in the hopes that we can repopulate there and survive. Five hundred life ships set out, heading west, north, and south of the Continent of Vreleazone. That was nearly thirty years ago. The sea seemed to stretch on forever, none of the ships finding land, let alone making it back to the Continent we had just left. But we had kept trying, kept searching and searching, in a desperate hope we would find something. If nothing else, for the reason being that the land we had left was no longer hospitable by now. Five hundred ships, each roughly the size of a city, set out. Several were lost in the first week, the magic holding them together breaking down and causing thousands of lives to be lost to the sea. Several more lost contact with us, and we suspected it was due to the creatures of the sea. Last I heard, we were the only ones left. We had been keeping in touch with the others through the magic of the Comm-spheres, but in the last month, we had lost contact with all the others. Then came the massive storm. It blew us off track and had claimed the lives of at least fifty citizens and a dozen of the guard that was assigned to us. Next thing we knew we seemed to be somewhere else entirely. I was fairly certain we were no longer on our beloved homeworld of Eayesh. No, the air tasted differently here. Our magic seemed stronger too, and we required less energy to power the ship. But that was not all. We had found it. Finally, we had found signs of land. First, it was nothing more than a couple of small islands, but soon, soon we saw something that could potentially be an entire continent. Large Statues dotted the coastline of where we were coming in at, Statues of massive humanoids dressed in regal attire. But we care not. We no longer have to be aboard this accursed vessel. We can finally set foot on land, and with the remaining adventurer's help, we can establish a foothold, a new country!

Captain Mak-du Boldrehk Signing off for the last time.


After near thirty years of being stuck aboard a massive life-ship, you have finally found land. But this land seems to be in a new world, and dangers await around every corner. As one of five adventurer's who are sent ashore first, it is your job to discover a safe location for your people to rebuild, and clear out anything you must. But what dangers await here...and is this land as unoccupied as it seems?

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