The Shadow of Madness - Myth-Weavers Lethe


The Shadow of Madness


Title
Game Masters
Players

Game Information
  • Created Dec 4 '18
  • Last Post Jul 11 '19 at 5:52am
  • Status Aborted
  • System Pathfinder 1e

Game Description

The Forgotten Realms, a place of magic, monsters, and myths. Since the Second Sundering, the world of Toril had calmed and settled, falling into an uneasy peace. With the gods falling quiet, mortal-kind has been left to its own devices as the years have passed. Legends have faded into myths, and the heroes that gave them breath have all but been forgotten, their stories the subject of historians and scholars. For centuries, the world turned and time passed with little interference from the gods.

Our story begins in a world changed from the Era of Mortals, where war was waged not in the name of gods, but in the name of kings and emperors, warriors and wizards. The campaign will begin in the year 2046 DR, centuries after the Second Sundering, along the northern banks of the River Chionthar. The Dragonlands of Cormyr, Sembia, and the Dalelands have been attacked by the Merchant Domain of Amn, and displaced commoners, deserters, merchants, and nobles alike. A caravan of hundreds travel towards the City of Baldur's Gate, staying together to avoid danger, hoping either to escape from the war or grab for the power vacancy in the broken Kingdom of Swords.

Because of changes to the world in the centuries that have passed, (and because I prefer it,) Pathfinder will be used instead of D&D5e. I am hoping for this to be a long game, for your character to progress from the 1st to the 20th level, the inclusion of Kingdom Building rules if your characters make choices that lead to it, and a general freedom of your characters to interact with the overarching story in the way they deem fit. In short, I intend for this to be a Sandbox Game set in The Forgotten Realms, with a story along with it to tie everything together.

Being what it is, this game will also have a heavy focus on the passage of time. The choices the characters make, what they do and do not influence, and where their path leads them will have consequences - good or bad - on the world around them. Jobs they do not take or leads they do not pursue will expire, be completed by others, or be lost entirely, and these choices will effect encounters further on in the game. This is in an attempt to make the world feel as alive as possible, and often you will need to decide which problem or opportunity you want to pursue, if any at all.

There are several homebrew rules I'll be allowing you to make use of, and as such all classes and third party classes will be allowed if they make sense within the world. You are welcome to try and bring homebrew classes, feats, etc. if you so wish, though I reserve the right to deny them if I don't believe they fit or otherwise. The game will also feature the fullest extent of the pathfinder ruleset I can manage to use, so if you're unsure about something simply ask.

For this game, I would appreciate players to have discord. I would like for the posting to move at a fast pace, and the use of discord will allow players to notify each other when it is their turn to post, or message myself directly if they have a question. Most if not all of the gameplay and rolls will take place on Mythweavers, however some things like battle maps may be included on the discord for ease of access in certain situations.

Lastly, and most importantly, this will be a very roleplay heavy game. Players are expected to be decent writers and to describe all of their characters actions as though telling a story. Simple combats will be entirely text based, with players free to make use of the environment as they see fit, and bonuses may be awarded based on a players description of their actions. Complex combats will make use of a map, but players will still be encouraged to roleplay these scenes heavily. If a scene requires a lot of interaction between two characters, I would prefer that the players discuss whats happening out of character in the discord and write the scene cooperatively before posting, so as to keep things moving quickly.

Your legend begins here, the question is how you want it to unfold...

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Last Database Backup 2024-05-09 11:30:19am local time
Myth-Weavers Status