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Myth-Weavers Lethe
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Pathfinder 1e
Shadows Beneath the Waves
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Shadows Beneath the Waves
Title
Archived Threads
Game Masters
Bithawa
Game Information
Created
Dec 17 '18
Last Post
Jan 14 '19 at 8:47pm
Status
Aborted
System
Pathfinder 1e
Game Ads
Ad id: 12688
Thread:
Shadows Beneath the Waves
Game Description
About
:
If it wasn't obvious already, this is a campaign that takes place almost entirely underwater.
This game will have players start as young tweens around the ages of 11-14 for a short prologue. Everyone will start as the same class, a level 1 NPC commoner class but with a d8 hit die. All the characters should already know each other. They are related, live in the same neighborhood, attend the same class at school, or all of the above. After the intro is over there will be a bit of a skip forward in time with the players now around 17-20 years old, and level 2 in a normal PC class. I decided to do this for a few reasons. One, it will allow us to play out an event that occurred in the character's past that will affect events in the character's future. Two, it should be fun, which is the whole point of this game. Three, it will allow a simpler beginning to make the game more accessible to those that don't have the setting information. Three and half, once characters are selected I can make more information available.
The prologue shouldn't be very long. It's really just one major event and done. Though, I suppose it could be stretched out if the players really get into role-playing.
After the prologue is finished the players more or less go their separate ways. Their basic studies may be finished but now they enter a new program where they split into smaller groups based on competencies. Those students that show a proclivity for arcane magic study under an established mage. Martial students spend their time as interns at the city’s garrison. A mixed class character, such as a magus, might spend time split between mentors. These are just a few examples. This part is not played through; it is just to give you an idea of what your character was up to during the jump in time.
Once you set off for Aciolora the game becomes rather sandbox-y, but there remains an underlying story that will unfold no matter where the group goes or does.
Disclaimer:
I do lean heavily on the Cerulean Seas campaign setting but not everything is the same. Those that have the setting books may notice some lore being altered, some races missing, etc. These are for the most part intentional.
This is my first time creating a homebrew adventure, previously I have only done pre-made Adventure Paths.
Posting rate and due date:
I will probably post somewhere around three times per week, sometimes less, sometimes more, depending on players or current situation.
Due date:
Currently set for 1/11/2019 due to the holidays to give more people a chance.
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