Tales of Mythic Europe - Myth-Weavers Lethe


Tales of Mythic Europe


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Game Information
  • Created Jan 1 '19
  • Last Post Apr 5 '19 at 8:59pm
  • Status Complete
  • System Ars Magica

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Game Description

In much of Mythic Europe, magi build covenants in the remote wilderness to avoid contact with mundanes. In northern France - the Normandy Tribunal - this is an all but impossible feat to achieve. The wildernesses have been tamed and plowed under, the Church plants monasteries in the wastes, noble lords build castles to enforce their rule, and great cities grow up where once was nothing but fen. The magi of the Order of Hermes have adapted to living closely with mundane society in Normandy, even distributing their limited magical resources by way of contests modeled upon the chivalric tournaments of the nobility.

But while magic is under pressure in Normandy, it is far from dead. Ancient megaliths stud the landscape, faeries control many forests, and caves and burial mounds hide the relics of the past. Demons and monsters imprisoned in ages past by saints and sorcerers stir uneasily in their confinement, and magi wield potent and spectacular magic throughout the land. And a Spring covenant, Semita Errabunda, has sprung up near Mont Pinçon, her young magi hoping to make the Order proud and help reclaim even just a small part of France for themselves.

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