The Lost Clockwork Citadel - Myth-Weavers Lethe


The Lost Clockwork Citadel


Title
Game Masters
Players
Readers
Game Information

Game Ads


Game Description


Background: Hundreds of years after escaping their unwilling servitude the Tarnished, a once-proud race of sentient lifeforms, face a crisis that will end their people. Without the rediscovery of the ancient means by which their sophisticated systems can be repaired and the creches which allowed them to reproduce, their scholars predict that within thirty years the rate of irrevocable failures among their kind will begin to rise exponentially and within fifty years the last of them will simply grind to a halt.

In the southern reaches of the continent of Ardune the discovery of a lost Gem City, once inhabited by the Tarnished but abandoned years later, brings new hope. Every piece of rediscovered technology, every scrap of forgotten history may be the key to the species' survival. A massive, methodical search of the city is underway, aided by a group of adventurers sent by the Loremasters, an organization dedicated to knowledge and history. Recently, the discovery of a black pyramid which is a 'key' to the city has revealed that parts of the long-abandoned buildings still function and pointed the way to a facility buried deep underground that might have the answers the Tarnished are looking for.

Yet there are others in the world who watch these events with alarm or avarice. Some wish to see the Tarnished enslaved once more. Others want them simply destroyed forever. Their voices, greedy or fearful, whisper the original name of the Tarnished to one another, a name which speaks to their true, original, and terrible purpose:

Warforged.

Game Style: Exploration and world-traveling will feature heavily in this campaign, although players will regularly return to their 'home base' in the newly rediscovered city of Amethyst. In terms of style, expect a standard blend of combat and roleplay. When dealing with the ancient warforged, the game will have more of a sci-fi feel compared to times spent elsewhere in the world.

Expectations on Posting: The ability to post regularly, at least every other day is strongly preferred. PCs and DMs in a PbP need to rely on each other to keep the plot moving, and being able to post regularly helps a lot. Obviously, things come up, but the development of a pattern where one PC is holding up the game for everyone else will result in that player being asked to leave.

Player Expectations: I am looking for people who share some fundamental beliefs about TTRPGs:

1. Party unity and game 'flow' are more important than your 'perfect' character - This is a shared, group activity. Its success is dependent upon your ability to craft and play a character that is malleable enough that they can bend and flow with most group decisions. If this mentality is shared by the entire party, serious conflicts are unlikely. While some tensions can exist between PCs, they shouldn't derail the plot or be unilaterally decided by a single player.

2. The show must go on - Campaigns work when players realize that there is a joint responsibility to make them work. In PbP, this is especially true. We all need one another engaged in playing their character to keep the campaign fun and entertaining. The group needs 4-5 personalities to drive the campaign, not three personalities and an emotionless stat-block!

3. The campaign world is still growing - This is the second time this campaign setting is being used, and as a result, there's a lot of white space and leeway for players to influence the histories and relationships of the world, especially on the continent of Ardune, which is being explored for the first time. If you have an interesting idea which isn't explicitly mentioned in the campaign background information... ask about it!

The Campaign Setting:
For about ten years, first on the WotC forums and then here on Mythweavers, I have been involved in (and for 7 years GMed) a series of PbP games in which the players play as gods and, together, create a world. Taking the best gods, races, artifacts, heroes and stories from that time, we have created a campaign setting that we believe will be a lot of fun to play in.

Please take a look at the game forum for more information on the world, including several homebrewed races that are options for PCs. In overall feel, the world is somewhere between Forgotten Realms' Toril and Dark Sun's Athas. Horrible events in the past have brought low a number of nations, races and organizations and the campaign is set in the period where many of these groups are finally finding their feet again.

Character Creation:
The Campaign Information section also includes information about races, nations and the gods for those looking for help building their backgrounds or for homebrewed options.

Please ensure your application includes a full character sheet with all of the nuts and bolts of your character clearly listed.

Character Applications and application information can be found HERE

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Last Database Backup 2024-05-08 07:25:34am local time
Myth-Weavers Status