Game Description
All right, I've been trying to work out a fantasy world to write some stories in. However, while I can easily come up with the overview, I wanted a more in-depth view of the world and its societies. What would the world look like to the characters? This is something I want to figure out from a different route than normal.
Premise The world is called Seyravol and is roughly circular in shape. Outside of the edges is pure chaos, although the plane is slowly expanding. In the center is a massive , bottomless hole called The Maw. Nothing that goes in ever comes out again. The Maw also acts like a sink for magic (think of the Outlands, but divide the distance from the center by 10 for each band).
The rest of the plane is characterized by three distinct nations on three semi-seperate (but small) continents, each a few hundred miles across, seperated by ocean.
The Northernmost country is Kar, a land of many rivers and lakes and stretching grasslands. Here, the elves almost universally live, holding the mind as the greatest power and mystery. Other races live here as well, but the elves are dominant. There is no malice in this fact. The elves simply have had the longest to reflect on their own thoughts and mental abilities. The central figure of government is an entity known as the Thoughtnexus, a seemingly omniscient collective conciousness of past Mindwatchers. The Mindwatchers are a small group of eight and one Speaker of the Mind. The Speaker acts as the voice for the Thoughtnexus. The current Speaker is Umi Goldmind, the youngest elf ever to hold the position.
The Southwestern nation is Latar, a land of mountian ranges and marshy valleys. Here, he who holds the power makes the rules. Thus, Latar goes through changes in laws and policies more frequently than the other nations, but not so quickly as would be expected. After all, if you made your way to the top, there's a good reason you're the boss. The power can be just about anything from prodigious magical might to skill with a blade, to a silver tongue making you many friends. Despite the system of power in place, Latar is just as often ruled by benevolant rulers as tyrants. and are not inherently evil, just ugly
Goblins are the most common race , but members of other races also call Latar home. The current ruler of Latar is Ashana, an angel that has taken a liking to the world of mortals and made her way to the top.
The Southeastern land is Wumari: a forested land of strange biology. Much of the flora and fauna are partially metal, an odd blend of the seemingly artificial and the living, all without seeming unnatural. Wumari does not have a single dominant race, but the power in this land is more commonly referred to as The Alliance: a mutual relationship between the Delvok , the centaurs, who exhibit the dual-nature unique to the area
Montour , and the Shiloth (members of other races are also a part of the alliance, but these are the main three). The Delvok are renowned craftsmen of all types, but that doesn't mean they don't know how to use what they make. The Montour are not only strong warriors, but they also possess a unique understanding of the world around them. The Shiloth are perhaps the strangest creatures native to Wumari. This varied and intelligent race of beasts are quite capable on living on their own, but also have the ability to form a symbiotic relationship with almost any creature, acting as weapons, armor, or other tools for the paired creature. Together, the alliance is more than strong enough to protect themselves from the more dangerous creatures that call the land home.
The three kingdoms have been warring against each other for reasons long forgotten. There have been many attempts at peace negotiations, but these kept breaking down. The ongoing war, however, has fueled a thriving black market underground. Officially this trading doesn't exist, but a fair number of people have a friend who knows a guy that can get what you want...
I will allow the Monk fix in my signature to be used if anyone is interested.
Monks and Paladins may multiclass freely
Paladins of Freedom, Tyranny, and Slaughter are available for use
Paladin spellcasting is Charisma-based
Favored Enemy bonuses also apply to Knowledge checks
Sorcerers get Eschew Materials as a bonus feat at 1st level. They also have 1 more spell known at each level than is listed in the PHB. Every 5 levels (1st, 5th, 10th, and so on), they get a bonus Metamagic or Reserve feat, Spell Focus, Rapid Metamagic, or Extra Spell.
Blues (psionic goblins) are LA+0, not LA+1 as in the SRD
You may spend 100 xp for a skill point at any time, although some sort of in-game training will have to take place (fiddling around with a wand will count as "training" for Use Magic Device, for example) if done after the start. Languages must have had some exposure to before learning.
LA Buyoff is in effect
Monster classes are allowed, and, once completed, act as the normal race so you can buy off the LA
Dragon Disciple advances spellcasting at every level except those divisible by 3. It does not give extra spell slots.
Soulknife/Soulbow can apply any properties to their weapon that can be applied, not just those in the short list.
Soulknifes have full BAB
1/2 (round down) Racial HD can be gestalted
This list will update as I continue to do housrules.
PHB, PHB2, DMG, DMG2, MMI-IV, XPH
Core
Adventurer, Arcane, Champion, Divine, Mage, Psionic, Scoundrel, Warrior
Completes
Frostburn, Sandstorm, Stormwrack, although Sandstorm is limited to Kar
Environment
Destiny, Eberron, Farun, the Dragon, the Wild, Stone
Races
Tomes
Compendiums
Magic of Incarnum
Heroes of Battle
Arms & Equipment Guide
Savage Species (run things by me first from here)
Planar Handbook
Libris Mortis
Lords of Madness
Draconomicon
Dragon Magic
Book of Alignment
Eberron Campaign Setting (no action points or dragon marks)
Magic of Eberron (no action points or dragon marks)
Unearthed Arcana (paragon classes, ACF's, and LA Buyoff ONLY)
I am willing to consider homebrew and outside sources on a case-by-case basis.
+2 Dex, +2 Con, -2 Int, -2 Cha
Magical Beast
Medium Size
30ft base land speed
Climb speed of 30ft, +8 racial bonus on climb checks, can always take 10
+1 Natural Armor bonus
Darkvision 60ft
Light Fortification
Upgrade (Ex): As a full-round action, a Shiloth Creeper can form a symbiotic bond with any willing creature between small and large size. While bonded, the Shiloth can communicate telepathically with the bonded creature, but cannot speak. In fact, the Shiloth is limited to mental actions only in this state (although it can still make skill checks that do not require movement, i.e. Intelligence and Wisdom-based checks and skill checks and Concentration checks.). However, it does grant the bonded creature the following benefits:Climb speed equal to 1/2 base land speed of the bonded creature
+1 bonus to AC per 3 HD of the Shiloth Creeper. This bonus does not stack with that provided by armor, but it does apply against touch attacks.
Alertness (as the feat). This benefit is granted to both the Shiloth Creeper and the bonded creature.
+1 bonus on Initiative checks per 4 HD of the Shiloth Creeper
While so bonded, the Shiloth is still vulnerable to mind-affecting effects, but is otherwise treated as a suit of armor for determining damage and other effects. The Shiloth can break the bond as a full-round action at any time.
LA+1
Note: I am still figuring this race out, so do not be surprised if it changes.
Character Creation Characters will begin at 22,000 XP (normally ECL 7 +1,000) They may spend this experience in any manner they desire, including leaving it in their total.
Stat generation will be 7m5d6v2, drop the lowest roll or 40 point buy. You may roll before deciding, but there are no re-rolls. Hit points are rolled as normal.
The game would consist of three parties, each from one nation. They will all be adventuring simultaneously and one group's actions may very well affect the other two groups. PvP is possible. I am looking for at least 12 players. Deadline for applications is May 9 at 1200 Eastern US time.
Applications must include the following:
Name:
Race:
Alignment:
Class Build:
Country of Affiliation:
Physical Description (picture would work too):
Personality:
Brief history:
Optional material includes the following:
Examples of roleplaying (links to games will be fine)
Character sheet (linked through name, please)
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