Tales of Amtaria

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I was looking through some of my things, the other day, and found a notebook filled with notes for a campaign I was working on a few months ago that, for various reasons, never even began. I thought that it would be a shame to let all that work go to waste, so I decided to try running a game here.

It takes place in kind of a homebrew setting that I had made for the game. It's not entirely complete, and parts of the world are still bare, but I feel that that won't be important unless that's where the players wish to go. The opening scenario and surrounding area are pretty fleshed out, so, I can extrapolate from there.

As for the type of game, I wouldn't call it a sandbox exactly, as there is an opening scenario and a few extra quests in said scenario that can be stumbled upon, but I'm more than happy to mold the campaign world to allow for things in a character's background, and using those in the campaign. The players are free to do whatever they wish in said world, so, I don't know, maybe it is a sandbox. This is the first game I'm running, so, bear with me.

I plan to post information about the starting scenario and things along those lines, but I'd like to talk about house rules and character creation first, in that order.

House RulesMost of my house rules are helpful towards players. I like to see creativity rewarded, and I hate when the mechanics get in the way of that. I'm not saying that I break every rule known to mankind, but I do break a couple, usually in the field of class balance. It's a well-known fact that there are classes that are much more powerful than other classes. I can't say I even that out completely, but I do try to help a little. In this vein:
  • The Knight class gains a good Fortitude save.
  • The Marshal class gains a full base attack bonus.
  • Rogues gain two extra skill points per level.
  • Spontaneous casters do not need to spend extra time applying metamagic to their spells.
  • These are just the examples I can think of. If you choose a weak class not mentioned here, I may or may not buff said class.

Besides that, I generally use ad hoc XP. If this is a problem for anyone, please let me know. I also guarantee that you will have at least the amount of wealth a character of your level should, sometimes more. Most of this will be in gold that you can use to buy your own gear, rather than having me drop gear on you that you may or may not want. I realize this is a sacrifice in reality, but a small amount of suspension of disbelief is called for.

Character CreationCharacter creation rules are fairly simple.

You will be starting at ECL 3, with standard wealth by level.
32 point buy, or, roll four dice, drop one, rerolling ones. I have no idea how to notate that.
Automatically accepted sources include:
  • Core
  • Complete Series (No Frenzied Berserker or Hulking Hurler from Complete Warrior.)
  • Spell Compendium
  • Magic Item Compendium
  • Player's Handbook II

Other than that, ask and you shall generally receive. I'm pretty lenient, and I like creative characters that I haven't seen before. That said, no Tome of Battle. Psionics are fine, with the exception of the Ardent class, which is just silly. I'm fine with reflavoring classes and feats from other settings, so long as I'm able to look at them first.

With all that out of the way, the only thing left to talk about is the setting. Again, players are welcome to create their own mark upon the world.


Okay, that's it for now. I ask that you have backgrounds, but they don't need to be impossibly large works of fiction. All I ask is that your character has some reason for being in Valarinth, because that's where the opening scenario is taking place. If you wish to entwine your backgrounds, that's perfectly alright.

Any questions should be posted here for now. I'll be choosing applicants on Tuesday, November 17th. Having a character sheet done by then will greatly help your chances.

Any questions or comments, either post here or PM me.

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