Talabheim, the Eye of the Forest. Sacred to Taal, God of Nature. A city perched within a massive crater, set deep amidst primordial forests. The ring of the crater is formed by a massive stone wall, hundreds of feet high. The natural fortifications seem superior to any fashioned by Man, Dwarf or Elf, as the city has the enviable reputation of having never been conquered.
Its populace were spared the horrors of the Storm of Chaos, although the Elector Count remains away with the army, and so his daughter Countess Elise rules in his stead. Taalagad, the town which sits outside the Taalbaston, the gate-fortress into Talabheim, has been met with an influx of refugees, making it overflow with ruffians and thieves of all sorts.
It is into this environment our players will begin. What seems like a mundane task of gaining entry into a city, will quickly unravel into an adventure rife with disaster, war, and a chance to save Talabheim from the forces of evil. What do you say?