"In the beginning; Alfreya. She made them all, and all that are. She waits for them to learn."
-Mantra of the Nine
Alfreya, a new world, is ready to be explored! You, as the players, will have the power to make things change. You, as the players, can shape Alfreya forever.
The party is lured to the land of Keksmet, and travel to the eponymous city of Keksmet, each for their own reasons. Is it the call of glory that motivates you? Or the rumors of treasure, both within the depths of the city and across the land? Or is it a higher power's guidance, pushing you with an unseen hand towards something greater? You decide.
The Traveler's Guild has called on you. Will you accept?
This campaign will include