"Welcome to NERV. If God's in His heaven and HE is afraid of our superior firepower... here's where we keep the duds."-Unknown NERV Employee.
"NERV Division-13. Located in the outskirts of Chicago, Illinois. Nicknamed 'The Warehouse'.
It is a reservist base for Evangelion pilots and their machines.
It is the repository of everything miscellanous on NERV-from failed technology to the triplicates of budgetary reports.
It is where careers are sent to die-where people that NERV still deems useful somehow but that are too 'risky' to keep on the other Divisions are assigned to.
It is the only Division with a MAGI computer that is not on 'the grid'... and that none of its employees has the security clearance to utilize.
It is the Division with the most spies and double-agents amongst its ranks.
It is here where you have to fight the good fight... any way you can."
NEON GENESIS EVANGELION:
A CAMPAIGN FOR DARK HERESY, D20 MODERN AND MUTANTS & MASTERMINDS.
The first of the Warhammer 40,000 RPG 'Trilogy', and its top seller. The campaign would be run using both it and the 'Adeptus Evangelion' fan add-on ( V.2 can be found here
). Characters would be 1st-Level (starting Experience of 400 points). At least 1-2 Evangelion Pilots, 1 Operations Director, other characters would be personnel like Section-2 agents, techies, etc.
BOOKS: Main Rulebook, Adeptus Evangelion.
-Mutants And Masterminds (2nd Edition):
Characters would be Player Level 10 (150pp), except for the Evangelion Pilots, which would be Player Level 10 (but have 180pp-most of which would go into the Evangelion Unit). The Pilots would be a 'Normal Identity' for the Evangelions themselves.
To provide an example:
Evangelion Unit 01
PL 10/PP 150
Attributes: STR 20, DEX 16, CON 14, INT 12, WIS 12, CHA 10
Acrobatics 8+3 = 11
Climb 8+5 = 13
Escape Artist 8+5 = 13
Intimidate 8+0 = 8
Notice 4+1 = 5
Stealth 4+3 = 7
Acrobatic Bluff, All-Out Attack, Critical Strike, Equipment 4, Favored Opponent [Angels] 1, Fearless, Fearsome Presence 8, Luck 5, Power Attack, Quick Draw 1, Rage 5, Rope-Burster*, Sneak Attack 2
AT Field [Reflective 2 Impervious Protection 10, A.P.: Sustained-Duration Nullify Protection 10]
Machine Gun [Autofire 2 Ranged Damage 5]
Mighty Penetrating Damage 2
Saves: FORT +15, REF +15, WILL +2, TOUGH +2 [+12]
Normal Identity [Very Common, +5]
BOOKS: Main Rulebook, Mastermind's Manual, Mecha & Manga, Agents of Freedom.
Characters would be at Player Level 10 (ability scores bought with points (25)). Full Action Points, full Hit Points, full starting Wealth. Evangelions use the D20 Mecha rules.
BOOKS: Main Rulebook, D20 Future, D20 Future Gear.
I'm looking for 4-5 players for each system. I'm also looking for a co-GameMaster (at least for the Dark Heresy game. Experience wih the system a must).