Game Description
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"Welcome to NERV. If God's in His heaven and HE is afraid of our superior firepower... here's where we keep the duds."-Unknown NERV Employee.
"NERV Division-13. Located in the outskirts of Chicago, Illinois. Nicknamed 'The Warehouse'.
It is a reservist base for Evangelion pilots and their machines.
It is the repository of everything miscellanous on NERV-from failed technology to the triplicates of budgetary reports.
It is where careers are sent to die-where people that NERV still deems useful somehow but that are too 'risky' to keep on the other Divisions are assigned to.
It is the only Division with a MAGI computer that is not on 'the grid'... and that none of its employees has the security clearance to utilize.
It is the Division with the most spies and double-agents amongst its ranks.
It is here where you have to fight the good fight... any way you can."
NEON GENESIS EVANGELION:
NOBODY DIES.
NERV-CHICAGO.
A CAMPAIGN FOR DARK HERESY, D20 MODERN AND MUTANTS & MASTERMINDS.
Rules:
-Dark Heresy: The first of the Warhammer 40,000 RPG 'Trilogy', and its top seller. The campaign would be run using both it and the 'Adeptus Evangelion' fan add-on (
V.2 can be found here ). Characters would be 1st-Level (starting Experience of 400 points). At least 1-2 Evangelion Pilots, 1 Operations Director, other characters would be personnel like Section-2 agents, techies, etc.
BOOKS: Main Rulebook, Adeptus Evangelion.
-Mutants And Masterminds (2nd Edition): Characters would be Player Level 10 (150pp), except for the Evangelion Pilots, which would be Player Level 10 (but have 180pp-most of which would go into the Evangelion Unit). The Pilots would be a 'Normal Identity' for the Evangelions themselves.
To provide an example:
Evangelion Unit 01
PL 10/PP 150
Attributes: STR 20, DEX 16, CON 14, INT 12, WIS 12, CHA 10
Skills:
Acrobatics 8+3 = 11
Climb 8+5 = 13
Escape Artist 8+5 = 13
Intimidate 8+0 = 8
Notice 4+1 = 5
Stealth 4+3 = 7
Feats:
Acrobatic Bluff, All-Out Attack, Critical Strike, Equipment 4, Favored Opponent [Angels] 1, Fearless, Fearsome Presence 8, Luck 5, Power Attack, Quick Draw 1, Rage 5, Rope-Burster*, Sneak Attack 2
Powers:
AT Field [Reflective 2 Impervious Protection 10, A.P.: Sustained-Duration Nullify Protection 10]
Equipment:
Machine Gun [Autofire 2 Ranged Damage 5]
Mighty Penetrating Damage 2
Initiative/Defense: +3/+8
Saves: FORT +15, REF +15, WILL +2, TOUGH +2 [+12]
Attack/Damage: +3/+5
Drawbacks:
Normal Identity [Very Common, +5]
BOOKS: Main Rulebook, Mastermind's Manual, Mecha & Manga, Agents of Freedom.
-D20 Modern: Characters would be at Player Level 10 (ability scores bought with points (25)). Full Action Points, full Hit Points, full starting Wealth. Evangelions use the D20 Mecha rules.
BOOKS: Main Rulebook, D20 Future, D20 Future Gear.
I'm looking for 4-5 players for each system. I'm also looking for a co-GameMaster (at least for the Dark Heresy game. Experience wih the system a must).