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AD&D 2e

A Wild Time in Elredd & Last of the Iron House

GM TheOldTraveller2 · 5 players

Two short adventures in or near Elredd on the Wild Coast

The party has sailed from Scant, Onnwall, to escort two 'friendly' orcs to a territory closer to the Pomarj, and to carry out other objectives of the adventurers.

 

Now the group is in the port city of Elredd, a place famed as far as Nyrond and Onnwal for its fencing schools, mercenary market, and the fine collection of books and art owned by its ruler.

While visiting the city, the group will have the chance to get involved in a dangerous contest, to solve a local mystery, and to face danger and villainy with special treasures as a potential reward.

 

3-5 player characters of levels 2-4

 

no evil alignments

 

AD&D 2E rules

 

I HAVE FIVE ESTABLISHED PLAYERS, ALL LIKELY TO RETURN

 

Recruitment preference will be given to them, but if we drop low in numbers, I will open recruiting.

 

 

I'd like to start the main adventure on or not long after FEB 1st, but we have time for some prelude and a mini scenario/encounter, if players like.

 

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