In a sullen mining town called Diamond Lake, cultists beholden to the Way of the Ebon Triad walk widdershins around an ancient pool, chanting time-lost rituals to summon a tripartite god. Three days to the south, where the hills meet the fetid shores of a great swamp, a tribe of lizardfolk gathers to raid a human fortress, whipped into frenzy by a zealous black dragon. The hills crawl with undead creatures infested with wriggling green worms. Hulking abominations in the distant Rift Canyon undulate with paroxysms of near-forgotten obedience to a long-absent lord. They sense with excitement the impending return of their wicked sovereign. Kyuss stirs in his prison outside reality.
The Age of Worms is at hand.
Can you and your fellow adventurers stop the Age of Worms from happening?
Travel to a ghost-haunted jungle city, a bloodsoaked gladiatorial arena, and a tyrannical bandit kingdom. In a metropolis of wizards and thieves you’ll square off against a mad mind flayer and his doppelganger thralls. Other villains follow—enraged giants, hideous ulgurstasas, the inscrutable avolakias, and of course dragons (sometimes more than one at the same time).
In the end, the characters will have averted a major disaster, and you the player will have memories that you will cherish forever.
Yet as with most complex and brilliant plans, the future holds plenty of opportunities for disaster.
What will your future hold?
This now becomes your story....
Join us for this epic level 1 - 20 adventure.