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D&D 5e (OG)

Age of Worms 5e

GM bwatford · 0 players

Welcome friends to Age of Worms. The Age of Worms Adventure Path (or simply Age of Worms) was the second Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from July 2005 through June 2006 in Dungeon magazine. A campaign designed to take player characters from 1st to 20th level, Age of Worms was given an Honorable Mention in the "Best Adventure" category of the 2007 ENnie Awards.

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In a sullen mining town called Diamond Lake, cultists beholden to the Way of the Ebon Triad walk widdershins around an ancient pool, chanting time-lost rituals to summon a tripartite god. Three days to the south, where the hills meet the fetid shores of a great swamp, a tribe of lizardfolk gathers to raid a human fortress, whipped into frenzy by a zealous black dragon. The hills crawl with undead creatures infested with wriggling green worms. Hulking abominations in the distant Rift Canyon undulate with paroxysms of near-forgotten obedience to a long-absent lord. They sense with excitement the impending return of their wicked sovereign. Kyuss stirs in his prison outside reality.

The Age of Worms is at hand.

 

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Can you and your fellow adventurers stop the Age of Worms from happening?

Travel to a ghost-haunted jungle city, a bloodsoaked gladiatorial arena, and a tyrannical bandit kingdom. In a metropolis of wizards and thieves you’ll square off against a mad mind flayer and his doppelganger thralls. Other villains follow—enraged giants, hideous ulgurstasas, the inscrutable avolakias, and of course dragons (sometimes more than one at the same time).

In the end, the characters will have averted a major disaster, and you the player will have memories that you will cherish forever.

Yet as with most complex and brilliant plans, the future holds plenty of opportunities for disaster.

What will your future hold?

This now becomes your story....

Join us for this epic level 1 - 20 adventure.

 

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Theme: High Fantasy Epic
Campaign World: Greyhawk
Starting Level: 1st

“The joys of the rich man are nothing, as they who hang around with sinners, scoffing at the simple paths of righteousness. Their delights are a pittance compared to eternity, and their rewards shall be devoured by the wriggling powers of darkness. They seem as trees along a riverbank bearing luscious fruits, but I tell you: they are plagued from within by blind, consuming things that eat without mercy and leave nothing behind. Not a one of them will be safe on the day of final judgment, when the slithering darkness feasts upon them. We tread toward a red day, full of writing doom and a dread feast of bloated, ravenous hunger. Dark times is coming. Slithering times, when the clouds snuff the sky and the austerity of flesh is the path of salvation. Be ready, and prepare your body for the coming Age . . . an Age of Worms . . .” - Jierian Weirus, Priest of St. Cuthbert.

Welcome friends to Age of Worms. The Age of Worms Adventure Path (or simply Age of Worms) was the second Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from July 2005 through June 2006 in Dungeon magazine. A campaign designed to take player characters from 1st to 20th level, Age of Worms was given an Honorable Mention in the "Best Adventure" category of the 2007 ENnie Awards.

Before we get into the details of the campaign, I would like to lay out my expectations.

  1. Expect your actions to have consequences. Don't be stupid. Play smart. If I give you lots of hints that opening the box will unleash fiery death. Don't open the box and expect to live. Age of Worms is notorious for being a hard AP. It will take all your wits to survive.
  2. I'm a storyteller, the rule of cool applies. If it's cool, cinematic and epic, screw the rules- I'll probably allow it. If this grates against your rules lawyer soul...we are not meant to play together. I also allow a lot of Kobold Press 3rd party material to give my players more options than what is allotted by the base 5e system.
  3. Unless I tell you otherwise...assume you can play with the scenery to help craft the story. I expect each of you create interesting scenes, don't just walk into a room, roll the dice, and ask what you found. Tell me what you are saying, and doing, and what your ultimate goal is. If I need a dice roll, I will ask for one.

 

 

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Character Creation & Play Guidelines
Get the File by Clicking Here

Age of Worms Player's Guide
Get the File by Clicking Here

Character Submissions: You will also need to start a thread in the applications area for your submission. If you have any questions about my rules for character building, any thoughts about character backgrounds, or to request that I review your character then you can do so by Clicking Here.

 

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Application Deadline: February 9th, 2024 midnight (US Central Standard Time)

Post Requirements: Minimum posting rate of two to three times per week.

Party Size: Looking for 4-6 players.

Can I submit more than one character?
No. I'm going to go ahead and limit it to one character submission per person. That being said, feel free to change your character concept as much as you want between now and the close date!

 

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