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Pathfinder 1e

At The Sign Of The Golden Gear

GM Arklytte · 2 players

A Pathfinder game set in a 'Standard Fantasy World™'. The game will start as the PCs enter the town of Canismini, a small outpost of civilization in the middle of thousands of acres of primeval forest. Arriving in the town, they will find a chance to rest, recuperate, and possibly solve a mystery that has the locals baffled...and just a little bit afraid.

A Haunted Forest...
An Abandoned Manor...
A Mage Gone Missing...
A Desperate Steward...
An Implacable Foe...
A Menacing Friend...
What could it all mean???


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Come, Noble Adventurers, break your fast and rest from your travels at the famous Korova Inn (Also known as The Golden Gear), home of the refreshing, pale liquid known as Korova Cream, a drink that goes down easy and smooth, but makes it tough for you to get back up again.

A roaring fire, a fine meal, and an evening's light entertainment await you.

Join us!

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HI EVERYBODY!

So, I've been away from MW for awhile now, due to a combination of burnout, personal issues, and (for the last couple months) BG3 eating my brain (as it's probably done to many of you ).

Ironically, it's the latter that's brought me back to MW. I was watching a liveplay with the VA's from BG3, and it got me so inspired, that my PbP motor just kicked into fifth gear with no warning...and here I am.

So, rather than do what I usually do, which is come up with something complicated, baroque, and stupidly over-powered, I've decided to go with something a bit more simple, accessible, and, most importantly, easy to get off the ground.

As such, I present to you "At The Sign Of The Golden Gear", based on an old (like, seriously OLD) D&D module. It's one I've run before (many years ago), both in TT as well as here on MW, but it's one that I never managed to get all the way through, in either instance. So, I'm hoping to change that.

Here's the basics: One group. Four players. Five (Gestalt) Levels. Spheres classes ONLY (or vanilla classes with Spheres archetypes).

There will be a few (though only a few) other specific house rules, but those are my standard ones. I'm otherwise aiming to make this as uncomplicated as possible, so that I can get a game going, and hopefully get back into the swing of things in a relatively simple manner.

And, while this adventure will most definitely NOT be a "traditional" dungeon crawl, it will contain many similar elements (tricks, traps, puzzles, and a decent amount of combat) that the characters will need to be able to deal with. Keep this in mind when creating your character.

That said, I'm not expecting any single character to be able to handle every situation on their own. You will be part of a team, and once the final group is chosen, I'll allow folks to make tweaks to their characters, should they wish to.

So, if you're interested, come check out the forum, stop in at the Golden Gear for a Korova Kream (or your favorite adult beverage of choice), check out the Character Creation Rules, or even pose a question in the Creation Rules Q&A Thread (though please do read the Creation Rules in their entirety first...while I dont mind if multiple people ask the same question, since threads tend to get too long to conveniently search rather quickly, I do get...grouchy if the answer to your question is clearly marked in the Creation Rules).

Regardless, I look forward to seeing you there!

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