Black Flag

BLACK FLAG
An AD&D 1E Maritime Adventure
The sea is calling.
There are fortunes to be made beyond the horizon, if you're willing to risk your life to find them. Merchant ships carry valuable cargo. Pirates prey upon the unwary. Forgotten islands hide ruins that haven't seen a living soul in centuries. Somewhere beneath the waves lie wrecks laden with treasure, while distant shores promise riches, danger, and secrets that no map has recorded.
And the sea doesn't care whether you're a hero, a pirate, or a merchant. To the sea, you are all fools.
Black Flag is an AD&D 1E play-by-post campaign of exploration, piracy, treasure hunting, and adventure on the high seas. You will begin as ordinary people caught up in extraordinary circumstances, with no guarantee of what you will become when the adventure begins in earnest.
From there, the choice is yours.
Perhaps you'll become honorable adventurers seeking lost treasures and forgotten places. Perhaps you'll make your fortune as privateers, smugglers, or merchants. Perhaps you'll embrace the black flag and become pirates yourselves.
You may discover islands no civilized chart has ever recorded. You may bargain with strange peoples, explore ancient ruins, recover treasures from long-lost shipwrecks, or find yourselves caught between rival factions fighting for control of the sea. You will have opportunities to make allies, earn enemies, acquire a ship, build a reputation—and occasionally discover that the treasure you're seeking is guarded by something that very much does not want you to find it.
This is a player-driven AD&D 1E campaign. There is no predetermined path you must follow, and the world will not patiently wait for you to decide what to do. Your choices will have consequences, and the people and factions you encounter will have their own goals, ambitions, and reactions.
The campaign begins at 0-level, using N4: Treasure Hunt, allowing your characters' actions and experiences to help determine what they become. From there, the adventure will grow organically into a broader campaign of maritime exploration and high-seas adventure.
How far it goes is up to you. Find the treasure. Claim the ship. Choose your allegiance. Just remember: The sea keeps its secrets.
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