Myth-Weavers Help Generators Sign in
Homebrew Dungeon Crawl

Crows: A dungeon crawling game

GM Fallout_Monkey · 3/5 players · posts Casual/No schedule

Fortune or Death!

Crows is unfair. It doesn’t care about your character’s level. Charge at a behemoth without a good plan to take it down, and you’re probably going to end up as a puddle of gore. This game’s math hasn’t been balanced to ensure players win most of the time. But the unfairness goes both ways. Come with a clever plan to defeat that behemoth, like dropping the cave ceiling on their head while they slumber, and you can win the day without a fight. A good plan or clever thinking won’t just save your life, it’ll get you paid—and that’s the whole point. Your life will be easier and you’ll still get the gold and the XP if you can just sneak by that behemoth with your pockets full of coins.

In Crows, the players create adventurers in a desolate world who dive into horror-infested ruins for gold, gems, and other treasures. Sure, these adventurers occasionally perform courageous, selfless acts and might be moral people, but they aren’t heroes. It’s greed, thrill seeking, or lack of other ways to make a living that drives them into the dark where gold and ravenous eyes gleam in the torchlight. It’s a risky job—surviving a dungeon takes strength, smarts, and reflexes. Coming out a little richer than you were going in also takes luck.


Crows is an upcoming dungeon crawling rpg from MCDM. Like Draw Steel it uses 2d10 for most of it's die mechanics. The rules are incomplete. I am going to be attempting to fill in the gaps with rules from other systems. I am open to help with this. I love collaborating

In crows your class has minimal effect on your character. Everyone can pick a lock, wield a sword or bow, or cast a spell as long as you have the proper tools to do so.

Want to see more? Sign up or log in to read the full game, post, and play — you'll land right back here.

Sign up Log in