Dark Dreams of the Frozen Dale is a D&D 5e adventure that will take the group from levels 2-7. It will be set primarily in and around the Ten Towns and Icewind Dale region of Faerun set during the time period of Auril’s Everlasting Rime as depicted in the Rime of the Frostmaiden module. It is important to note in advance though that this is not a retelling of Rime of the Frostmaiden, I am using elements of the setting presented in the book to build what is my own adventure here.
This will not be a quest to stop Auril or free the Dale from the Everlasting Rime, this will be a shorter, more self-contained and personal quest.
There are a number of goals that I want to accomplish with this game. I want to present a story and quest that is personal to you, the players, and one that has an impactful and meaningful narrative. I feel the setting as presented is a powerful one and one that fits well with the dark fantasy tone I am striving for here. What I would ask from you, as potential players in the game, is to be prepared to help me build that narrative and contribute to it in a meaningful way. Be prepared to explore your character, their hopes and dreams, their fears and worries, and let us collaboratively tell an epic story here.
The Icewind Dale region is a troubled one at the period that this game is set in. It has been effectively partitioned from the rest of Faerun by an impenetrable blizzard created by the Frostmaiden Auril. The blizzard cannot be breached, and all of whom who have tried have died in the attempt. Worse still, every night before midnight, Auril takes to the sky on the back of a white roc, and she casts a powerful spell that prevents the sun from rising in the morning. Natural light in the Dale is never brighter than dim, and usually dark unless the full moon appears in the night sky.
This will be a character driven narrative focussed roleplay that will emphasise roleplay, character interactions and narrative over. Although combat is an important staple of the game, in my opinion it is something that has to be meaningful. I don't want to throw a random combat at the group for the sake of putting a combat in there. Combat should be something that is important to the story and something that should be used to further narrative, not just as something that is there just because. Although there will be high stakes in the adventure, it is the sort of high stakes that will be personal to the characters rather than an existential threat to the realm at large. This story is one that will be personal to the characters that you give me to be part of this.
This adventure will encompass the following topics and themes that I would like to state in advance so everyone knows what lies ahead:
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Isolation
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Paranoia
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Dark Fantasy
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Cosmic Horror
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Body Horror
The adventure itself will be partly linear and partly sandbox. There will be a lot of overland travel and exploration of the region of Icewind Dale as you travel from place to place in search of answers to the overarching mystery that I will ask you to solve.
If you are still interested in the game after reading all of the above then I invite you to read through the game pitch below.