Myth-Weavers Help Sign in
D&D 5.5e (2024 5e)

Frozen Sick

GM Qbalt · 0 players

Something is killing people in Palebank Village, and if the characters don’t stop it, they might be next.

"Frozen Sick" is a premade adventure. If you have already read, played, or DM-ed it, please do not apply.

 

Character Creation:

D&D 5.5e (2024 Free Rules and/or Player's Handbook) ONLY

- Level 1

- Given the limitation on source material, you may re-skin/re-flavor any character feature as long as it does not change the mechanics in any way. (For example, a Barbarian whose Rage is the result of demonic possession; a Bard whose only “instrument” is a music box only they can open; a militantly atheist Cleric whose powers derive from their zealous determination to fully master divine magic without subservience to any deity; a Wizard whose spell book is actually alchemy recipes and who casts spells as bombs, powders, or touch-based salves. It’s ok if some slight hand-waving is required to insure no mechanical advantage or disadvantage from the changes.)

 

Application Process:

You do not need to create or submit a character sheet to apply. You will only need to complete a character sheet if you are selected for the campaign.

Please submit:

- Character Name, Class, Order (for Cleric or Druid), Species (plus Ancestry, Lineage, etc. if applicable), and Background.

- Include a paragraph for each of the following:

  • Background
  • Appearance
  • Personality
  • Possible reason(s) for being in Palebank VillagePalebank Village

    Population: 690 (61% dwarves, 32% elves, 3% gnomes, 4% other races)

    Government: The elf ranger Elro Aldataur is the appointed leader of the village. He delegates tasks to proven friends and trustworthy allies.

    Defense: Elro commands a small force of errant Glassblades. Some civilians are willing to take up arms to defend the city in moments of crisis.

    Commerce: Basic supplies can be purchased or traded at the small inns or supply shacks.

    Organizations: There are two humble temples to Moradin and Corellon, respectively. Uthodurn governs from afar, while the Tribes of Shadycreek send agents to seek more information about Eiselcross.

    Geography: Along the cold shore of the Frigid Depths, Palebank Village marks the northernmost outpost of civilized folk. Surrounded by four watchtowers and a ten-foot-tall palisade of sharpened logs, Palebank is a ramshackle village poised between the tundra plains to the south and the cold seas of the Frigid Depths to the north. The village is made up of just over a hundred cabins and shacks, a handful of stores and traders, a few small inns, and two humble temples - one to the dwarven god Moradin, and one to the elven god Corellon. It's too small to have distinct neighborhoods, so most businesses and residences were established wherever they could fit at the time, creating a meandering layout. Off the northern cliff, about fifteen feet down to the sand-and-snow beach, the docks hold around a dozen ships, ranging from fishing vessels to small cargo ships.

    The citizens of Palebank often take to ice fishing, trapping, or hunting, traveling in small caravans to larger cities to the south to sell their wares and restock their supplies. Territorial monsters wander close to the village, so rotating squads of trained soldiers and rangers are assigned to protect the people. The small docks have been recently expanded to accommodate the increased interest of treasure-hunters and history-seekers in sailing northwest toward the islands of Eiselcross, dotted with recently discovered ruins from ancient times. Palebank has become a launching point for the northern expeditions, leading to growing trade and a pressing need for more inns.

    Government: The village is guided by Elro Aldataur, a weathered elf ranger who helped found Palebank roughly sixty years ago. Stoic and humorless, Elro showed a knack for leadership when the fledgling outpost was beset with danger on a near-constant basis. Elro earned the trust and respect of the residents, and they asked him to govern Palebank. He begrudgingly accepted, and has since overseen the expansion and protection of the village. Elro generally has sixty to ninety trained soldiers and rangers at his command.

    Crime: The people of Palebank must work together to survive in this frigid land, and there is little room in the small community to conduct any worthwhile larceny or immoral activity. What crimes do occur are born out of necessity and punished accordingly by Elro.

Palebank VillagePalebank Village

Population: 690 (61% dwarves, 32% elves, 3% gnomes, 4% other races)

Government: The elf ranger Elro Aldataur is the appointed leader of the village. He delegates tasks to proven friends and trustworthy allies.

Defense: Elro commands a small force of errant Glassblades. Some civilians are willing to take up arms to defend the city in moments of crisis.

Commerce: Basic supplies can be purchased or traded at the small inns or supply shacks.

Organizations: There are two humble temples to Moradin and Corellon, respectively. Uthodurn governs from afar, while the Tribes of Shadycreek send agents to seek more information about Eiselcross.

Geography: Along the cold shore of the Frigid Depths, Palebank Village marks the northernmost outpost of civilized folk. Surrounded by four watchtowers and a ten-foot-tall palisade of sharpened logs, Palebank is a ramshackle village poised between the tundra plains to the south and the cold seas of the Frigid Depths to the north. The village is made up of just over a hundred cabins and shacks, a handful of stores and traders, a few small inns, and two humble temples - one to the dwarven god Moradin, and one to the elven god Corellon. It's too small to have distinct neighborhoods, so most businesses and residences were established wherever they could fit at the time, creating a meandering layout. Off the northern cliff, about fifteen feet down to the sand-and-snow beach, the docks hold around a dozen ships, ranging from fishing vessels to small cargo ships.

The citizens of Palebank often take to ice fishing, trapping, or hunting, traveling in small caravans to larger cities to the south to sell their wares and restock their supplies. Territorial monsters wander close to the village, so rotating squads of trained soldiers and rangers are assigned to protect the people. The small docks have been recently expanded to accommodate the increased interest of treasure-hunters and history-seekers in sailing northwest toward the islands of Eiselcross, dotted with recently discovered ruins from ancient times. Palebank has become a launching point for the northern expeditions, leading to growing trade and a pressing need for more inns.

Government: The village is guided by Elro Aldataur, a weathered elf ranger who helped found Palebank roughly sixty years ago. Stoic and humorless, Elro showed a knack for leadership when the fledgling outpost was beset with danger on a near-constant basis. Elro earned the trust and respect of the residents, and they asked him to govern Palebank. He begrudgingly accepted, and has since overseen the expansion and protection of the village. Elro generally has sixty to ninety trained soldiers and rangers at his command.

Crime: The people of Palebank must work together to survive in this frigid land, and there is little room in the small community to conduct any worthwhile larceny or immoral activity. What crimes do occur are born out of necessity and punished accordingly by Elro.

 

I have also created an in-character RP thread to allow for applicants and I to interact. Feel free to jump in.

 

Recruitment:

 - Closes 11:59 pm Monday, April 14

 

About Me:

I was an early member of Myth-Weavers way back when the OG site launched 20+ years ago. I played and DM-ed there quite a bit. But I’ve been away for a while and am brand new to this site so I welcome feedback to help me get going again. Thanks!

Want to see more? Sign up or log in to read the full game, post, and play — you'll land right back here.

Sign up Log in