Goodness Triumphant
This is partly about polity building without access to any of the nice "game" interfaces or knowledge, and instead must be handled in-character with all the uncertainty and delays of information that implies.
The other other part is to test out rulesets and systems for a completely different project. So there will be / may be instances where certain sets of rules change mid-game, for the sake of testing them out.
Where they come together is probably when the economic and demographic systems underlying the game, to which one is not directly privy, might be changed out without one's knowledge in order to test a different set. Hopefully it won't be too disruptive
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