Heroes of the Ten-Towns
Welcome to the Far North
North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This desolate tundra, known as Icewind Dale, is defined by its unforgiving winters and the harsh, chilling cold that permeates all things. Though a short and fleeting summer offers a brief respite, the vast majority of the year sees the sun remain low in the sky, plunging the land and the people of the Ten-Towns into a struggle for warmth and survival against the ever-present snow and ice.
This D&D Adventurers League campaign is set in Icewind Dale. I plan to run most of the Season 10 adventures and possibly blend in elements from Rime of the Frostmaiden as well.
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