Villains & Vigilantes: Crisis at Crusader Citadel!
Sheet Template
Name!
(pic)
Level/Experience: 1/0
Real Name:
Place of Origin:
Age:
Physical Description:
Occupation:
Cash:$
Security Clearance: 40 (modified by certain PC Knowledge Areas)
Specials:
_
Weaknesses:
Agility Modifier:
Basic Hits:
Strength:
Agility:
Endurance:
Intelligence:
Charisma:
Hit Point Modifiers: () () () () =
Hit Points:
Power:
Healing Rate: _ per 8-hour rest
Accuracy:
Damage Modifier:
Carrying Capacity: _ lbs.
Basic HTH Damage:
Movement: _" per round
Detect Hidden: _%
Detect Danger: _%
Ingenuity: (INT x 3)%
Ingenuity Points:
Reactions From: Good: _, Evil/Neutral:
Origin Story:
PC Goal(s):
Choose a real name and persona for your PC
Pick or roll two Knowledge Areas for your PC
Pick an occupation for your PC after you determine their Knowledge Areas
Knowledge Areas

Pick or roll a Place of Origin
Create a physical description for your PC (ethnicity, age, height, weight, hair & eye color, distinguishing features, gender)
Place of Origin

Roll 1d8+10 five times and assign to Basic Characteristics (Strength, Agility, Endurance, Intelligence, Charisma) as desired
Roll 1d4+4 for the number of Specials
Pick or roll Specials (Powers, Devices, Skills, Magics/Psionics and/or Magic Items)
Mind Control, Death Touch and Pet are prohibited and must be rerolled for something else
Some Specials require additional rolls
Specials





Roll a Weakness (if you don't want the Weakness, you must drop one Special)
Weaknesses

Work with GM to detail all Specials and secondary characteristics (e.g., Hit Points, Power, Accuracy, Carry Capacity, Detection)
Provide PC details such as name, goal(s), picture and Origin story
All PCs begin at Level One (0 X.P.)
Document details on the character sheet template
Want to see more? Sign up or log in to read the full game, post, and play — you'll land right back here.