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Recruiting Miscellaneous Superhero

Villains & Vigilantes: Crisis at Crusader Citadel!

GM Theory of Games · 0/6 players · posts Every few days

“Interested players can follow the below guidelines to make a superhero! If you don't have the Villains & Vigilantes, Revised book, please let me know so I can help. I will be picking the first six completed superheroes, so if you're interested, don't hesitate.”

Sheet Template

Name!

(pic)

Level/Experience: 1/0

Real Name:

Place of Origin:

Age:

Physical Description:

Occupation:

Cash:$

Security Clearance: 40 (modified by certain PC Knowledge Areas)

Specials:

  1. _

Weaknesses:

Agility Modifier:

Basic Hits:

Strength:

Agility:

Endurance:

Intelligence:

Charisma:

Hit Point Modifiers: () () () () =

Hit Points:

Power:

Healing Rate: _ per 8-hour rest

Accuracy:

Damage Modifier:

Carrying Capacity: _ lbs.

Basic HTH Damage:

Movement: _" per round

Detect Hidden: _%

Detect Danger: _%

Ingenuity: (INT x 3)%

Ingenuity Points:

Reactions From: Good: _, Evil/Neutral:

Origin Story:

PC Goal(s):

  1. Choose a real name and persona for your PC

  2. Pick or roll two Knowledge Areas for your PC

    1. Pick an occupation for your PC after you determine their Knowledge Areas

Knowledge Areas

Screenshot 2026-08-16 212813.jpg

  1. Pick or roll a Place of Origin

    1. Create a physical description for your PC (ethnicity, age, height, weight, hair & eye color, distinguishing features, gender)

Place of Origin

Screenshot 2026-08-16 213050.jpg

  1. Roll 1d8+10 five times and assign to Basic Characteristics (Strength, Agility, Endurance, Intelligence, Charisma) as desired

  2. Roll 1d4+4 for the number of Specials

  3. Pick or roll Specials (Powers, Devices, Skills, Magics/Psionics and/or Magic Items)

    1. Mind Control, Death Touch and Pet are prohibited and must be rerolled for something else

    2. Some Specials require additional rolls

Specials

Screenshot 2026-08-16 214005.jpg

Screenshot 2026-08-16 214132.jpg

Screenshot 2026-08-16 214214.jpg

Screenshot 2026-08-16 214320.jpg

Screenshot 2026-08-16 214245.jpg

  1. Roll a Weakness (if you don't want the Weakness, you must drop one Special)

Weaknesses

Screenshot 2026-08-16 214343.jpg

  1. Work with GM to detail all Specials and secondary characteristics (e.g., Hit Points, Power, Accuracy, Carry Capacity, Detection)

  2. Provide PC details such as name, goal(s), picture and Origin story

  3. All PCs begin at Level One (0 X.P.)

  4. Document details on the character sheet template

Open Slots: 6 of 6
Applications Due: Aug 31, 2026
Decisions By: Sep 2, 2026

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