Indianapolis by Night
CHARACTER CREATION
You are Anarchs in a Camarilla world. No Sabbat/Camarilla infiltrators (That's the role of an NPC). Maybe you're hoping to impress the only kindred-known Anarch band with your skills... Maybe you're hoping to see the start of another Anarch Revolution and be a part of it! Whatever the reason, Indianapolis suddenly seems to be the place to be.
ALLOWED CLANS:
- Assamite
- Brujah
- Gangrel
- Lasombra
- Malkavian (With GM Approval on derangements)
- Nosferatu
- Ravnos
- Toreador
- Tzimisce
- Ventrue
ATTRIBUTES: 10 / 8 / 6 (No attribute may be lower than 2)
ABILITIES: 24 points split however you like, 1 skill may be taken to 5. 2 skills may be taken to 4. No ther skill may be above 3 without Experience Points
DISCIPLINES: 8 points to split amongst in and out of clan Disciplines
- Only one Discipline may be raised to a max of 4, and this must be an in-clan Discipline
- Two Discipline may be raised to a max of 3, at least one of these must be an in-clan Discipline
- At least half of your points must be spent on in-clan disciplines.
- Thaumaturgy: Allowed but limited to certain paths and with background story justification.
BACKGROUNDS: 8 points to split amongst - Alternative Identity, Domain, Fame, Herd, Resources, Retainers.
GENERATION: You may choose your generation from 15th (with flaw points) to 10th.
INFLUENCE: You have 8 points to split amongst (NotesInfluence will be treated as a form of currency. You will receive it everytime you gain XP or drive the story in a way that would gain you influence in a sphere. You can 'spend' it to make changes (spent influences are regained after 1 week). You can 'burn' it to make more severe changes. See rules on Influence to see how to spend/burn, and what changes this allows for.)
- Academia, Industry, High Society, Media, Politics, Police, Religion/Occult, and Underworld.
PATHS of ENLIGHTENMENT: You may choose from Humanity, Honorable Accord, and Power and the Inner Voice. The choice is free. Other paths are prohibited.
Core book only. No other book may be used in Character Creation.
Individual Background Stories are not requisite since the Coterie has existed for decades. Part of the creation process will include the history of the Coterie.
STARTING XP: Start the game with 20xp. Xp may be used to exceed the above limitations.
FREEBIES: None, just the starting values above, and XP from the last game.
MERITS/FLAWS: You may take Merits if you like, but without Freebie points, that requires taking Flaws to pay for them. You may only buy Merits with the points from Flaws (not with XP).
RULES
I'm not going to be checking sheets much, it's too time consuming since I can't memorize every sheet. What I will do is, once in awhile, I'll check if a person's sheet matches what they posted (such as in a combat situation). Otherwise, I assume we're all adults and able to self-check ourselves.
The GOLDEN RULE: Don't overwhelm the board. We lost a LOT of players initially because a small number of the players would overwhelm the board with dialogue, and people would wake up 8 to 10 hours later to find pages gone past. Give people a chance to reply... just because you're in a dialogue, doesn't mean someone in the room wouldn't speak up and say something. EVEN if someone addresses you directly, please wait a minimum of 24 hours between posts or until GM posts (whichever comes first) so that others don't feel excluded from a conversation when they're obviously in the same room as you (if they can't check the game at least once every 24 hours, then it's on them for being excluded :P And I say this as someone who doesn't check the game on weekends usually).
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