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Recruiting D&D 5e (OG)

License to Kill - An Alternate History

GM Felix1459 · 12 players

“The city never sleeps, and neither do the things hunting its alleys. Join a story-driven D&D 5e play-by-post campaign blending noir crime, eldritch horror, and supernatural intrigue (and whatever drama your PC brings to the mix) in an alternate 1936.”

Setting: 1930. A tear in the universe brought forth creatures from the shadow. Slowly reports of strange occurrences started to trickle in across the Intelligence community. Some reports were believed to be pranks. Others the result of someone taking a report from a drunk and taking them at their word. The more and more came in the more the Intelligence world realized that they needed to start investigating these incidents.

By 1936 the world was headed toward a world war for the second time. Each country hard their own form of paranormal Intelligence service. Each were trying to make sure that their country came out on top.

Books: Published 5e books

Races: Human. Well sort of...the campaign will start with the heroes at level 3, however as the players progress through the game they will encounter creatures and / or situations that change them at their core. The players will start out without knowing "what is behind the veil" [read supernatural].

Expectations: Play at your own pace. Slow or fast. I’ll do my best to keep you solo and fast, or paired with players who have the same pace as you, or solo and slow. No need to stress. Just show up, and play.

Applications Due: Aug 14, 2026
Decisions By: Aug 21, 2026

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