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Shadowrun 4e

MC1

GM Michael · 3 players

An SR4A game set in Mega City 1, judges included.

January 2010

The Awakening hit, a massive resurgence of magic into the world that resulted in the minsnamed "Mayan Sixth World". Humanity responded as one might expect, not, as fantasy books suggested with smiles and acceptance of alien cultures entering their homeland. But with bombs. Big, nuclear bombs. The war started 3 months later. To be fair, it was the shortest world war in existence and was over by the end of the year. The war succeeded where diplomacy could not. There were now very few places people could actually live, regardless of whether they are man or troll. Cohabitation was the only solution.

January 2075, or 65 ATA (After The Apocalypse)

America is an irradiated wasteland. Within it lies a city. Outside the boundary walls, a desert. A cursed earth. Inside the walls, a cursed city, stretching from Boston to Washington D.C. An unbroken concrete landscape. 800 million people living in the ruin of the old world and the mega structures of the new one. Mega blocks. Mega highways. Mega City One. Convulsing. Choking. Breaking under its own weight. Citizens in fear of the street. The gun. The gang. Only one thing fighting for order in the chaos: the men and women of the Hall of Justice. Juries. Executioners. Judges.

Riding the dangerous wave through this landscape, the shadowrunners.

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