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D&D 3.5e

Mirror Worlds

GM Balthanon · 0 players

This campaign will put you in the position of individuals who are flung into adventure unaware of what has happened to push you out into a world that is markedly different from your own. You might be a reluctant adventurer, longing for home, or perhaps the individual who wants to see what is over the next hill, but it is safe to say that those hills will be ones that you have never before seen.

"A passing fancy, made real by the vagaries of time and stretched across space until it mirrors our own world; a mirror, perhaps with a crack, warped by heat, or scoured by age and wind.  Or perhaps we are the reflection, who is to say." -- Quote from "Musings on Reality", a treatise by the archwizard Hanakan, the majority of which was lost hundreds of years ago.

The world which we know is but one of many, though few are aware of this fact and even fewer aware that they can be traversed by those with sufficient knowledge and the power to utilize it.  Your characters are not among this elite crowd, rather they are individuals who have homes, friends, and family; perhaps adventurers, craftsmen, merchants, or any of a dozen other trades and professions.  But while you're unaware of the theoretical underpinnings of the world or worlds, that fact will soon come to matter a great deal to you.

Mirror Worlds is a campaign that is set in no particular settings and all of them.  Depending upon the path that the party takes, you could start in the Forgotten Realms and travel to Eberron, Greyhawk, or Rokugan-- or you could go significantly farther afield and end up in Star Wars or even ancient Earth.  Any and all campaign settings and potentially even worlds that have never been adapted to D&D are possibilities and the sky doesn't even begin to describe your limits.

 

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