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Mythic Bastionland Medieval Fantasy

Mythic Bastionland: Felcor's Coast

GM Boswell · 4/4 players · posts Every few days

Seek the Myths, Honour the Seers, Protect the Realm


horse.webpA company of young knights-errant arrives at Felcor's Coast, named for a young maiden who fled here in a past age. This is the realm of old Coldan Wachter, the Horn Knight, who rules from his seat of power at Icewine Stay. The lands of Felcor's Coast are famed for strange omens and happening and the young knights are here to find Glory in the discovery and revelation of the Myths that manifest in these wilds. The Myths will come to pass; so say the Seers. The knights hope to bear witness to them at the least or, at most, play a role in their unfolding. Succor and guidance can be found at the realm's holdings or by consulting strange and reclusive seers, if those can be found.

Mythic Bastionland is a rules-light game of knights journeying the countryside in search of mythic revelations and glory. There are meaningful decisions in and out of combat and player actions have a significant impact on the world. Player characters are selected or rolled from seventy-two distinct knights. The system favors exploration and interaction with the setting over character customization and mechanical progression.

As the Myths are unveiled and glory is won, the seasons turn and even an age or more may pass.

 

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