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Pathfinder 2e

Pale Hound Rising

GM Tiger667 · 10/11 players

In Misthaven, a city ruled by contracts and corruption, you join the reborn Pale Hound Free Company: a broken mercenary corporation struggling to regain its honor and uncover the forgotten truth that destroyed it.

Pale Hound Rising: A Misthaven Campaign

In Misthaven, the last city between worlds, everything has a price. The guilds own the work, the churches own the faith, and the noble houses own everything else. Law is a contract, mercy a commodity, and the only real freedom belongs to the Free Companies: corporate bands of mercenaries who sell violence as a service and justice as a product.

You will join one of them: The Pale Hound, a once-legendary company reduced to a name, a worn charter, and an aging veteran determined to rebuild what was lost. No one remembers why the Hound fell, only that when it did, the city scarred and the Despot sealed the records. Now its last shareholder, Joris Fieldher, and his daughter Eris have begun recruiting again, seeking new blood willing to take the oath, bear the sigil, and hunt for profit, truth, or redemption.

This is a campaign of grit, intrigue, and moral choice. You’ll fight for contracts in a city built on lies, navigate rival guilds and divine corporations, and uncover the shadow that still haunts your company’s past. Every mission tests more than your sword arm, it asks who you serve, what you’ll compromise, and whether freedom in Misthaven is ever truly free.

Tone & Focus:

  • Low-magic, high-stakes urban fantasy with strong political and corporate themes

  • Moral ambiguity and personal responsibility at the heart of play

  • Emphasis on narrative character development and atmospheric writing

  • Slow-burn mystery threaded through mercenary contracts and city intrigue

  • High frequency posting rate making sure the game will actually progress and characters will actually evolve and gain in level and power

Whether you play a hardened sellsword, a disgraced guild mage, or a soul-scarred priest, Misthaven has work for you.
Just remember: once the Hound takes the scent, there’s no turning back.

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