Rift in the Badlands
For 1084 years the Badlands far to the South of the Dahlrang Mountains and the fresh water of the rivers which flow south from them has been inhabited by monstrous tribes. Centuries ago a trio of tribes of Ogres bonded together to claim territory after territory until they ruled much of the rocky desert under their iron fists. This has held in keeping the other races that live here in check, none populating a large territory themselves.
This trio of tribes has a split between roles with the Margh being lithe scouts (compared to a typical Ogre). Then the Dhavoli who are muscled brutes. Last are the Tor who can raise the dead with racial abilities and are the ruling tribe that rules the other two. Some find their ways distasteful, but they are effective at keeping the tribe safe when not active and hunting with tireless guards. Tireless manual labor is also a feature under their rule.
Still, not all care for this manner of life, finding it to be unclean if not effective. A move for power shifting among the tribes may not be possible at this time, but breaking away to take like minded members of the tribes is certainly a possibility as a start. This is the story of those who turned from necromancy and tried making a life among the other races who live on the badlands rough terrain. Survival is hard and it requires skill, but your kind have grown to survive in this terrain for a millennia. This is your chance to make a new way of life and perhaps undermine the old tribes base of power to allow a shift, not into the light, but into a way that is not totally despised by other races.
Those who wish to take part in this break from tradition are welcome to join this game and lead the way for those with less courage.
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