Shadows Rising

The Sixth Age of Man arrives with an abrupt shock that broke every law of nature and physics that we had held true. Magic and all things born of it returned. Now years after magic and monsters have become common in our world, a new terrifying threat has begun to show itself.
RULES SET
We will be using rules from multiple editions of Shadowrun, but it will primarily be pulled from 5th edition with a mix of homebrew thrown in. All homebrew rules are subject to be voted upon for inclusion or exclusion. The game begins in 2050, and we will be playing through some of the more popular Shadowrun Modules. With the primary focus of the game centering on the return of the Horrors.
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