AD&D 2e
Slumming through the Wilds
AD&D 1e/2e set in the World of Greyhawk setting. Players begin as caravan guards in Wild Coast region in a campaign that will branch out from there. Rules are mostly 2nd ed., with 1st ed and a few house rules mixed in. Think higher end fantasy movie rather than fantasy cartoon.
I try to run faster paced games, but as I can't always do that, I'll certainly understand if you can't do it all the time as well.
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