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STAR WARS: A Rising Fire

GM zaffo · 4 players

It is BBY 2 and the Empire is tightening its iron grip on the stars. Meanwhile, the first sparks of rebellion are starting to catch across the galaxy. Players form an unlikely crew, united in their hatred for the Empire, and set to fan the flames.

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Opening Scroll:

It is a time of dark tyranny. The iron hand of the GALACTIC EMPIRE, led by the Dark Lord of the Sith, has reached its cold fingers of oppression into the furthest reaches of known space and is poised to snuff out the last motes of freedom. The once-noble JEDI ORDER has been decimated, with its few survivors hunted like prey across a cowed galaxy.

While leaders like MON MOTHMA wage a desperate political battle within the Senate on Coruscant, a more concrete resistance stirs in the shadows. The once-scattered sparks of isolated rebel cells spread across the stars have begun linking their efforts. Mediators and handlers have taken up the dangerous work of coordinating these budding alliances, risking both themselves and the rebellion itself if they are discovered.

One tool of these go-betweens is the crew of the starship THE KATARN, who have been running supplies and assisting with covert operations under the direction of their mysterious controller, “GOMA-1”....

 

 


 

 

The Hook:

It is BBY 2 and the Empire is tightening its iron grip on the stars. Meanwhile, the first sparks of rebellion are starting to catch across the galaxy. Players form an unlikely crew, united in their hatred for the Empire, and set to fan the flames.

 

 


 

 

The Premise:

The rebellion is still in its infancy and the Alliance to Restore the Republic has not yet been formally organized. As the struggle progresses, insurgencies across the galaxy that manage to survive the Empire's brutal efforts to quell them are gradually gaining experience and effectiveness, and leaders and coordinators are starting to not only appear, but effectively bring together disparate groups of resistance fighters.

As the rebellion grows, so too grow the skills of the individuals that make up the crew of the Katarn. The vetting and recruitment stages of their careers seem like distant memories, and the solidified crew as we know it have been together for several missions now. Despite still having a lot to learn, the comparative lack of experience among many other resistance cells has meant that they are beginning to transition into a team of specialists, even bordering on leaders.

By now, their various rebel "contacts" have evolved into "guides" and now become "handlers." Although other points of contact with rebel factions have been maintained where possible, for several missions now the Katarn has fallen under the sole direction of Hanna's original contact, an entity known as "Goma-1" (which the crew knows is a corruption of the Huttese Goma-Wun, which very roughly translates to, "The Volunteer"). Goma-1 only ever makes contact with the Katarn through well-hidden traces left on the Holonet, which Hanna can also use to reply. Hanna's skills would be enough to track these traces to a source, but she has yet to do so, fearing such footprints might allow the Empire to follow. Instead, Hanna always works to erase such traces as soon as she finds them, ensuring Goma-1 remains a mystery.

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