Tales of the White Star
The White Star mercenary company is a struggling band of hired soldiers led by the ageing Maynard Calhoun. The Inner Sphere is a dangerous place and the Periphery doubly so but the reward here at the meeting point of 5 great powers, The Free Worlds League, The Capellan Confederation, The Federated Suns, The Taurian Concordat, and the Magistracy of Canopus can be great. At least that's what they say.
The year is 3046.
Maynard Calhoun was killed in an unfortuitous shootout after reconnecting with an old merc unit comrade as he apparently was starting out on a desperate treasure hunt. Now his protege's are left alone with only their mechs and the company's fading reputation to their name and the hint of an unfathomable treasure.
This game has a narrative focus and a healthy mix of roleplaying and combat (at least that's what I'm trying to accomplish), in and out of battlemechs. I've never gotten the hang or seen the fun in puzzles so that will be lacking. This isn't a sandbox game and I will provide a story but the players have freedom to pursue it in any way they feel is best.
Quickstart rules for the game can be found here and can be downloaded for free. These are nearly all that is required to play the game though the main rulebook holds expanded character creation rules among other things.
Want to see more? Sign up or log in to read the full game, post, and play — you'll land right back here.