The Death of the Cantalus (solo)
In space, no one can hear you scream.
Follow the crew of the Cantalus, an interstellar cargo vessel for hire. The jobs are dirty, the clients shady, and there is a threat, looming but unknown to the crew.
Extra-solar colonization was always about resource extraction, about getting valuable raw materials back to a stripped-out, deforested, overpopulated and polluted Earth. Interstellar colonies are more like Alaska than Acapulco and, using this analogy, transport out to these hostile planets is achieved on-board industrial ships, slow cargo vessels and mobile mining rigs. A commercial starship crew runs a ship and are hired out (a ‘wet’ lease) to undertake charters, salvage operations and special one-of-a-kind missions. Sometimes it’s just hauling cargo because the regular freighter is unserviceable. More often the cargo is hazardous, or has to go somewhere off the beaten track, or it is dangerous or illegal. The crew don’t ask questions and their lives (and the missions themselves) are varied, interesting and not without danger.
Hostile Solo is a stand-alone solo roleplaying game set in a grim and gritty future, inspired by movies like Outland, Alien, Dark Star, Pitch Black, Event Horizon and The Thing. It allows a single player to create and play the roles of a group of blue-collar workers out in deep space, overcoming difficult challenges and facing unknown terrors.
This is my play through, it's a solo game so it's just me, but I figure posting it somewhere public will help me stick to it and play through the campaign with a little more organization. Stretching my writing muscles with a little help from a solo rpg. I don't know where the story is going except that eventually, the looming threat will emerge, and not everyone will make it out alive.
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