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Homebrew Medieval Fantasy

The Diurnal

GM MaltholLoth · 1/12 player · posts Every few days

This is a roll under d100 system. Fair warning, the initial character creation is quite hefty, but play thereafter should be like most other systems. Most rolls are contested, but for some activities that's not the case.

In character creation and play, there will be the term "strong" and "weak" in relation to rolls. This refers to rolling extra dice and taking the lower (in the case of "strong", similar to having advantage in other systems) or higher (in the case of "weak", similar to having disadvantage in other systems). In either case, many of them can be applied to a roll, and the cancel out mathematically and a maximum of 3 can be rolled at one time.

All characters are capable of magic or wielding weapons etc but capabilities will differ. I've tried to balance it in a way that even with a different build, capability remains equal. Currently it's in its beta phase, so there may be additions or amendments if/as feedback and suggestions are resolved.

Those who wish can join the discord for ooc chat. Discord link


The free country of Solaria sat on the coast in peace along with many other countries. With abundant enough resources, and believing in equality, freedom, education and art, the people were happy. Though the leaders kept an eye further than just their near neighbours, and they had foreseen their impending doom. Other regions had been expanding their empires in vast wars that crept ever closer.

The leaders choose a radical plan to ensure their principles lived on. The plan was to build 3 massive mobile cities that could be used to create the future home of the citizens and support them until they find a new place to settle together. The cities would be set afloat in huge boats to carry them over the ocean to new lands. Once there, the cities could move over the land powered by simple quartz crystals that were found in large clusters.

These 3 fortresses cities were named The Valour, The Chariot, and The Diurnal. Each was a different design, as different factions within the city pushed and pulled at the planners with what they thought was for the best, and often led to resources being "relocated". Many nobles influenced the creation of The Chariot, fanciful designs evident from the outside. The Valour was the primary child of the military, taking a lot of the resources. The Diurnal was largely ignored, given it was mostly to be populated by the lower or working class. Surprisingly, each was still made with all due speed and efficiency that could be managed. However, despite expecting to be a unified trio afterwards, the squabbling over resources once built intensified.

It's thought foreign entities from the waring nations had found out this plan and had been fuelling the disputes, then when the boats and their cities were complete, they manipulated things so that incomplete provisions were marked as full. Then as a final stroke, panic and disorder were sewn in the populace causing confusion and some to rush to board the 3 vessels and be released to sail away before they were full.

The time at sea was just as eventful, encountering a long storm, rendering navigation impossible. By the time the storm cleared, the stars were new, and worse, the other 2 vessels missing.

When land was spotted the following day, the decision was made to land and exploration for a new home begin.

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