The Goblin Wars
Context: DnD 5.5 is out, and I need to get with the times. This is a classic epic fantasy DnD game designed to teach me the new rules and get familiar with them as I prepare to switch my RL gaming group over.
Player rules: I'm aiming for a strong PG-13. Players are expected to post twice a week. After two weeks of silence, players will shift to inactive and get shuffled off stage. I'd prefer six players but will accept more if interested. The game will reopen for more PCs as old players drop.
Game rules: DnD 2024. Start level one, aim is to hit lvl 4 relatively quickly and then climb.
Houserules: Minor, mostly artifacts, enemies, and a few special cases.
Setting: Greyhawk. I've never actually played or GM-ed a game in Greyhawk, and the new DMG has a cool map!
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