The Ressurrection!
Preface:
You were a hero, once. Maybe of great renown. Or, well, maybe you weren't a hero, exactly, but you were certainly competent enough in some manner that you stood out - centuries later.
You decide who you were at the hight of your career. But don't get too excited: You died. Violently, by the way. You were interred in the cold, wet ground, and the world went on. And on. And on.
What you know:
When you lived, the fledling empire of Tûul-Abban was spreading across the world (the known world, that is). Their armies marched down from their mountain homes, and proud nations quickly fell: Archaeon, Grizfell, Starkhelm. The orc kingdoms - too numerous to mention - united, and resisted. Lumia held out.
But what now:
Through the calm, restful darkness of long centuries there's suddenly a blinding white light. A trio of women in long, white robes tend to you. The oldest, Dynasta, orders the others around while she looks you over, then returns to her various scrolls, potions and apparatus. You feel she's competent and skilled, stern and demanding, focused on the results.
The youngest, Agapea, brings food and drink - a hearty stew, fresh bread warm from the oven, sweet wine - as well as some clothing (since you find you're quite naked). She seems kind and caring, a little shy or reserved, demure. She's very beautiful, and makes you think of summer.
The last woman, Parathea, is taller than the others, and seems haughty and proud. Currently, she seems to be making arcane gestures, and muttering breathless whispers in long-dead languages. Her back is straight and her shoulders squared. You could well imagine her with a shield and spear, fearless in the face of an enemy. She seems invested in the task, but indifferent to you.
Basic facts:
No matter the splendour of your past, the magic that has brought you back has it's limitations, and you (re-)enter the world at level 4. The three ladies will equip you with basic gear (as in, what you get from character creation).
Speaking of character creation, I like the old races, and dislike the new. So if you have a burning passion for harengon or dragonborn, this may well not be the game for you. 27 point buy, I prefer DNDB sheets, highly creative builds are frowned upon (like, if you're trying to build a character that never sleeps, that won't fly), I can tolerate a 'dark' hero, but disruptive play is frowned upon.
This world is largely populated by people such as you and I: Classless mooks. Expect most ordinary people to be incapacitated or die from a single strike - this includes soldiers, dukes, barkeeps, merchants and sailors. No one is issued class and level just because.
This means that at level 4, you're a considerable powerhouse. Enough that someone might decide to bring you back from the dead to solve some crisis.
This world doesn't have the gold-to-power mechanic. I'll pay you plenty of gold, but you cannot exchange it for magic items at your whim. There are no magic item shops.
I'm going to repeat that, because it always comes up: There is no way for players to state what magic item they want, and simply pay the gold price and get the item. That doesn't happen in this game.
However, there are brokers. You may inform a broker of the general function you're after, and the broker may be able to help. Brokers are quest givers.
Also, btw, all magic items are unique - unless it's a generic +1 longsword or the like. There's only one Dagger of Venom, only one Horn of Blasting .. etc.
Lastly:
I'm looking for a small-ish group. The game will contain more text than fighting. Things may not be what they seem - I like moral grey zones, lies and betrayal. You'll eventually need to pick sides in a world where no one is in it just for the sunshine and rainbows.
Also, I've tried for some time now - unsuccesfully - to create open-world, plotless adventures. Since that isn't working, I'll be offering very specific objectives for you to pursue.
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