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D&D 5e (OG)

The Sea of Swords

GM DarkAngel · 3 players

Era of Upheaval, 1364 DR - Year of the Wave. Waterdeep is in drought and trouble plagues the city and the surrounding lands as monsters of all kinds cause havoc in the search for fresh water supplies. Trade prices skyrocket and many die from the heat, shortage of food and chaos of political unrest in Waterdeep. In a small harbourside tavern near the docks a bosun of a notorious pirate sets up shop, the word is he's looking for a crew and tonight he's recruiting... with a gold coin and a free ale as an advance for any who sign up.

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The Sea of Swords

Era of Upheaval
1364 DR - Year of the Wave


Located along the Sword Coast, including the port city of Waterdeep, the Sea of Swords is part of the Trackless Sea that covers the western side of Faerun. It harbors trecherous storms and chill weather that blows from the north. It is also home to the Moonshea Isles, the Northlander Isles and the dreaded Nelander Isles to the south. Many ships navigate the sea ways for trade along the Sword Coast from Amn in the south to Luskan in the north.

Passage may also be sought to the Moonshea Isles, who some claim to be the jewel of the Sea of Swords, where mines produce a rose gold found no where else on Faerun. It has been ruled by a dynasty of Kings who maintain relative peace and stability and thrive on trade with the mainland. Between the Moonshea Isles and the dreaded pirate Nelander Isles to the south, is the underwater kingdom of the Sea Elves. Not many ships are brave enough to sail it's waters from fear of Ship attack by the bloodthirsty Nelander pirates or undersea raids from the Sea Elves.

This is a land and sea adventure for heroes of Faerun who find themselves in Waterdeep during a year of drought. Times are harsh in the port city as political unrest, heat, shortages of food and water cause chaos. Monsters plague the countryside as drought takes it's toll. Trade prices have also skyrocketed lately.

At a portside tavern in Waterdeep a notorious pirate's bosun has been spotted setting up shop, and the word on the street is tonight he's recruiting for ship hands, with a gold coin and a free mug of ale as a down payment for any who sign up as crew. Alternatively paying passengers may also be an option to go somewhere for a price.

Applicants

Starting level 5 ... looking for 5-6 players
Source material any published 5e material relevant to Faerun and the Sword Coast
Lineages anyone that can safely walk down the streets of Waterdeep, during the day or night. Human variants ok
Heroic Stats roll 4d6 reroll 1's and keep the highest 3 (x6)
Background Any, desperate times call for recruits from many backgrounds. Other Pirates / Sailors not automatically accepted.
Feats Everyone gets Tavern Brawler as a bonus feat for free. ASI - Feat swap option also in effect
Classes / Alignment Any within reason, multi-classing rules in effect. Evil is ok, but must work as a crew under the Captain Blueblood.
Gear Equip yourselves on what you can wear and carry, everyone gets up to 2 rare item's, 2 common or uncommon item's and one random trinket... in addition to any background or mundane gear.

notes Piracy is illegal in Waterdeep and along the Sword Coast, it's a pretty risky proposition if you get caught, from jail time to death depending on your notority. On the other hand, it is commonly known that the crew get an even share of the plunder after the Captain takes his cut... and can live the 'good' life with more gold than they could ever earn living an honest wage.



 

 

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