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D&D 5.5e (2024 5e)

The Trial of the Azure Compass

GM Chris B · 4 players

The Azure Compass is always looking for talented new recruits to join it's storied ranks. However membership is only open to those who can prove themselves worthy by completing their trial. Success means a future of adventure, wealth and renown; failure means a return to a life of obscurity, or worse. This will be a short campaign for 4-5 level 1 characters and suitable for new and returning players.

TheAzureCompass.png.783b416a63d04b94925518fb9f7380d5.pngThis is a short D&D 5e campaign (using the 2024 ruleset) based in the Forgotten Realms setting, a land of ancient empires, clashing factions, and untamed frontiers. Across the land of Faerûn, glittering cities rise beside haunted ruins, powerful magic shapes the fate of nations, and countless threats lurk just beyond the safety of torchlight. It is a world where bold heroes can carve out legends, or vanish without a trace.

The story begins in Luskan, a hard-edged coastal city on the Northern Sword Coast. Once infamous for piracy and blood-soaked rivalries, Luskan has reinvented itself as a dangerous but thriving hub of trade, mercenaries, and adventurers. Beneath its towering arcane spires and crooked docks, opportunity and peril walk hand in hand, and coin flows most freely to those willing to risk their lives beyond the city walls.

The Azure Compass is one of Luskan’s most respected adventuring and exploration guilds. With lodges, safehouses, and contacts scattered across the Sword Coast and beyond, the Compass sponsors expeditions into uncharted wilderness, forgotten ruins, and regions marked on maps only with warnings or question marks. Though officially neutral in matters of politics, the guild quietly shapes trade routes and regional knowledge through the discoveries its members bring back from the edges of the known world.

Our heroes begin as fresh initiates of the Azure Compass, recruits drawn from many walks of life, each seeking something different from the adventuring life. Some pursue coin or glory, others knowledge, redemption, or simply a chance at something greater than the lives they left behind. Whatever their reasons, they now stand at the same starting line, bound together by the promise of opportunity and the risks that come with it.

But membership of the Compass is not granted to just anyone, before they can truly call themselves adventures all initiates must first overcome a brutal trial set by the guild. No two initiation trials are ever the same. Each new group of hopefuls faces a unique challenge designed to test their courage, adaptability, and ability to work together under pressure. One truth remains constant though, the trials are dangerous. Many initiates fail, and some never return at all.

Your trial starts now. Do you have what it takes to seize the Compass's colors as your own?


Next Steps:

Welcome! Thanks for showing an interest in my game. If you think you might like to take part in this adventure, please review the game Expectations and then take a look at the Characters page for information on creating your hero.

There are spots available for 4-5 players which will be allocated on a first come first serve basis as character sheets are completed and reviewed. If a spot later becomes available, the next person in line will be contacted to see if they wish to join the game.

 

Game is now full. Thanks to everyone who has shown interest.

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