D&D 5e (OG)
The World of Arlan
This game occurs where espionage is rife, and the players must navigate a world of deceit. They are agents of the powerful Shield Alliance, a defensive alliance made up of mainly republics against the tyrannical Whip Alliance which is made up of despotic regimes. There is also the Gold Alliance made up of smaller countries trying to stay neutral and make money off trade
This game is a highly social and espionage game. The world is entirely homebrew so read the descriptions of the factions and the countries making up the factions carefully . Investigative and social skills are at a premium here. You will need to have proficiency in either persuasion or deception. Magic is fairly common in this world so plan for seeing it quite often.
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