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D&D 5.5e (2024 5e)

Tyranny of Dragons

GM Gregorotto · 9 players

Who will stand against the Tyranny of Dragons?

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Where the game is currently being played out

Our cast of current characters

A record of the story so far

Maps of places we've been and may yet go

Factions, cults, and other collectives

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The Cult of the Dragon rises.

Long a powerful organization in the darker workings of Toril, the Cult of the Dragon has lacked primary leadership for a long time. Disparate but widespread, their disorganized cells, relics, resources, and personnel has never allowed them the prestige, power, or threat that other organizations have gained over the many years. The Cult of the Dragon is powerful, but not world-threatening.

Until now.

For the first time in its long history, whispers speak of a unified Cult, led by a new, mysterious leader, who seeks to bring strange Draconic relics together for nefarious purposes. As attacks increase across the newly reunited Forgotten Realms, and panic begins to spread, brave adventurers are sought to fight back the rising tide of Cultists and Dragons that terrorize the Sword Coast.

But are they enough to stand against the Tyranny of Dragons?

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