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Wildsea

Tyrant's Bloom

GM Morkskittar · 18 players

Take to the treetops in chainsaw-powered ships to hunt down the legendary Tyrant's Bloom in the Wildsea! Three centuries ago, the world began anew, the old world ending in an eruption of green that covered everything in a deadly forest a mile high. Now, the survivors eke out a new existence above the canopy, clustered around mountaintops and ruins scattered across a thrashing sea of ever-growing leaves and branches: the Wildsea. Those courageous enough to brave the rustling waves do so in chainsaw-driven vessels, tearing paths between ports seeking fame, fortune, and knowledge; these are wildsailors. In the verdant and spectral reach known as the Florid Sepulcher, a massive rootquake caused the forest to heave, thrash, and grow again, swallowing entire ports and unearthing ancient ruins from far below the canopy. This Shudder is the first sign of the coming of the Tyrant's Bloom: a titanic carnivorous flower born in blood rumored to have powers beyond mortal comprehension. Wildsailors from near and far have come to find it, putting chain to thrash in their search even as they establish new trade routes, uncover old secrets, and discover new wonders. You will take on the role of a wildsailor, crewing a chainsaw-powered treetop-sailing ship to explore the Florid Sepulcher and search for the Tyrant's Bloom, using a modified version of the Wildsea RPG. Come sail the seas of green!

Premise/Setting: Every fifty years, in the treetops of the Florid Sepulcher, a titanic carnivorous flower born in blood, hope, and death blooms. It pushes its way up through the tangle and thrash, from a source deep in the Darkness-Under-Eaves. The legends that surround this bloom are myriad, but all agree that it will grant those who find it, and avoid being consumed by it, immense power.

Recently, a terrible rootquake shook all of the Florid Sepulcher as the mile-high treetops that its inhabitants call home rearranged themselves in the first sign of the Blooming: the Shudder. From all across the reach, and from far distant, hopeful explorers are gathering to claim the prize for themselves, their motives as varied as the legends surrounding their goal.

You are one of these explorers, come from either near or far to Verdurance, one of the central ports of the Florid Sepulcher. Before setting out to find and claim the Bloom, you need to find a crew—one that you can trust, won't leave you for dead on the rustling waves, or steal the Bloom all for themselves—and acquire a ship to take you across the Wildsea, that forest that engulfed and forever reshaped the world three hundred years ago in a single night.

As sailors set sail in their chainsaw-powered ships to search for the Bloom, you prepare to join them, risking life and limb to find a legend, for whatever reasons you may have...

System: The Wildsea RPG (free rules available here). No prior familiarity with the system required! The system is narrative-based and easy to learn.

Posting Frequency: Ideally, an average of 2 times per week. There will be at least 2 updates per week to keep things moving.

Length: As a GM, I find it difficult to run short games, so this will be a medium-to-long campaign. However, I am open to players dropping in and out as need be (within reason).

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