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Hyperborea 3e

Under Saturn’s Gaze

GM Saltimbanco · 6 players

HYPERBOREA is the premier tabletop adventure game of swords, sorcery, and weird science-fantasy. Its milieux are inspired by the fantastic literature of Robert E. Howard, H.P. Lovecraft, and Clark Ashton Smith. Game rules and conventions are informed by the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson.

HYPERBOREA is a “flat earth” realm hemmed in by the mystical boreas (“North Wind”), and under the scarlet light of a bloated, dying sun, its roiling seas spill eternal over the world’s rim. This world is in a perpetual state of decay and is populated by disharmonious men and women, hostile monsters, and weird, alien beings.


We are going to play the all of the published modules for Astonishing Swordsmen and Sorcerers of Hyperborea as long as the game keeps running. I will also fill in any gaps for XP with AD&D, B/X, OSE, S&W, or any other OSR modules I have on hand.

Featured modules:

  • The Black Moss-Hag of Lug

  • Rats in the Walls

  • The Lamia’s Heart

  • The Brazen Bull

  • The Late Trapper's Lament

  • The Anthropophagi of Xambaala

  • Ghost Ship of the Desert Dunes

  • The Thousand Eyes of Thaumagorga

  • The Vanishing Isles of the Summer King

  • Charnel Crypt of the Sightless Serpent

  • The Mystery at Port Greely

  • The Beasts of Kraggoth Manor

  • Taken From Dunwich

  • Forgotten Fane of the Coiled Goddess

  • The Oblation Slab of the Hepatomancer

  • The Lost Treasure of Atlantis

  • The Sea-Wolf's Daughter

  • Beneath the Comet

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