VTM Bloodright
Los Angeles has not had a Prince since 1944, and the last time anyone tried to fix that — a Ventrue with a sarcophagus he swore held an Antediluvian — it ended with him dead in his own tower and the Camarilla too embarrassed to try again for twenty-two years. That was 2004. It is now 2026. The canyons burned two winters ago and took a dozen havens that had stood since the studio era, so for the first time in a generation there is unclaimed ground in this city. There is also an Olympics coming, which means federal money, new transit, and a surveillance layer that did not exist three years ago — and a task force riding it that has taken four Kindred off the board in eighteen months. You are neonates. No barony, no boons anyone will honour, and a hunger that gets worse every time you use what you are. What you have is each other and a piece of a city nobody has finished re-claiming. Runs on Storypath Ultra, not Storyteller: dice pools against a difficulty, leftover successes buy named effects, every failure pays into a shared Momentum pool, and the cost of a risk is always quoted before you roll. Full player's guide provided — no other books needed. If you played Bloodlines you will recognise a lot of the furniture. It is backstory, not plot, and you do not need to have played it. Five players, one post per weekday. Send me a concept, not a sheet.
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