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D&D 5e (OG)

When Our Mortal Bodies Lie in Death

GM Whitleyrr · 3 players

When Our Mortal Bodies Lie in Death is a D&D 5e roleplaying game of horror/dark fantasy for 4-6 3rd level players set in a homebrew world. It will be 80% writing and roleplaying and 20% dice-rolling. Successful applicants will demonstrate a commitment to strong writing and characters with a great deal of depth. As heroes, you have answered the summons of a mage who tells you of a lost amulet imbued with the power to communicate beyond this realm. As men and women, you have come shouldering the burdens of a sinful past. Some of you are weighed down by shame and grief. Others have cast off their guilt, believing it is only the deeds of tomorrow that will scrub clean the guilt of yesterday. Still others are scarred, within and without, perhaps dodging the law, perhaps fleeing from a scorned family, or perhaps seeking sanctuary from the wrath of an angered god. But you have come. The mage tasks you with retrieving the amulet of black and gold, which, according to his thaumaturgical scryings, he believes to be somewhere within the remote village of Hethton, tucked away in the Kaikros Valley. Upon your arrival, however, you'll find a village preoccupied with its own machinations of passionate love and deepest betrayal, of dark ambition and cruel seduction, and of all that lies beneath. It soon becomes all too clear that your quest will be more complicated than you ever imagined.

When Our Mortal Bodies Lie in Death

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(Art Credit: "Funeral in Carpathia" by ImTdeviantarts on deviantart.com)

"Long is the way and hard, that out of hell leads up to light."
~John Milton

The Game

When Our Mortal Bodies Lie in Death (D&D 5E) is a mature, horror / dark fantasy themed role-playing game of love and betrayal, dark ambition and cruel seduction, and of all that lies beneath. This game will feature tight cast in a small, remote village. Player characters will be newcomers to town but will quickly find themselves ingratiated into local politics and drama.

This game will  be 80% roleplaying, and only 20% dice-rolling. Combat will  be significant and plot-driven rather than random and inconsequential. If you are looking for a dungeon crawl this will not be the game for you. But if you are interested in writing, in co-creating a story with your DM and fellow PCs, in giving birth to a character with a past they'd prefer stay hidden, then read on my friend.

Application Deadline: 11:59 AM: May 8, 2023.

 

Let Me Tell You a Tale

Burgundy leaves carpeted the ground beneath the majestic maples. The earth had begun to grow firm in the crisper air of autumn. Golden leaves drifted down from the mingled aspens, waiting to be accepted in the quiet embrace of the dying red below. A wind, chilled but still kind, flirted insistently with the canopy. Amber sunlight filtered down bringing only a whisper of warmth to the forest outside the village of Hethton, cradled in the Kaikros Valley. It was from there the lovers came to satisfy both their driving passion and their need for seclusion. It was autumn in Hethton, the time when all things that one day might be reborn must needs first die. Such things were far from the minds of the lovers, however. But not from all.

In the shadows of the trees, a perfect distance from where the lovers created their own heat, a figure shuddered in the breeze. The warm, brown cloak wrapped around their small frame doing little to keep out the deepening cold, but it mattered not. For the scene playing out before them was the material evidence that would put flesh to rumor, and set righteous tongues ablaze with cries of moral turpitude. Uriah will hear of this.

The figure, not above a bit of casual voyeurism, waited until the couple finished. It watched as they parted, and delayed until a decent time had passed before rising to return. It made its way almost silently through the wood, crunching few leaves and breaking no twigs. Twilight had fallen now and the light was growing dim. Only a bit more to go. Just as the torchlight from the village peeked around the trunks of the trees the hairs on the back of the voyeur’s neck rose in warning. It turned to see a dark shadow fill the space behind and above it. “Uriah will not hear of this,” the shadow said. Something moved quickly before the voyeur and they felt warmth before the pain. But the pain did not last long. Somehow they were on the ground now, and they reflected that what issued forth from their opened neck almost perfectly matched the color of the fallen maple leaves.

 

Your GM

Allow Me to Introduce Myself

My name is whitleyrr and I will be your host for this little adventure. I'm a experienced GM both here and in real life and I really enjoy writing and creating a story with my players. It has been a long time since I have played on MW (10 years!), however, and I'm excited to try out the new site; growing pains will ensue, no doubt. Recently, as I've been getting back into D&D, I've thought again of the wonderful stories I've been a part of here at MW and wondered about playing anew.  Actually, I've been laying awake at night thinking of a hidden village in a sequestered valley, where the foeter of infidelity clouds all thought, and the idyllic is far from what it seems.

 

The World of Glammer

Glammer

This story takes place in the Empire of Glammer, a homebrew setting for D&D 5e of my own design. It is a medieval world on the cusp of a cumbersome and dirty industrial revolution existing in the gray shades of morality. It is the same setting in which I've run my previous MW games. For the purposes of this game, the politics of the wider empire are unimportant. I only present the Pantheon here as it may have impact on your character creation and in the story.

The Pantheon

In the world of Glammer there are nine deities, all divine siblings in a very dysfunctional family, and each roughly corresponding to the nine principle alignments. Just because a particular deity roughly corresponds with a particular alignment does not mean his or her followers must be of that same alignment. The general D&D rule is that they cannot be more than one step away on the Law/Chaos axis or the Good/Evil axis and that does provide a good starting point, but doesn't have to be adhered to explicitly. Paladins, for example, are still required to be Lawful Good, and this would mean they would need to follow a deity that was at most one step removed from the "Lawful Good Deity" on the axes; so that, a Paladin may follow the Lawful Good, the Lawful Neutral, the Neutral Good, or the True Neutral deity. Those deities on the chaotic axis would not have paladins, the whole idea being unorthodox in their way of thinking. And the Lawful Evil and Neutral Evil deities have what we may call, for ease of discussion, Fallen Paladins.

In terms of selecting a deity, please strongly consider doing so. This does not mean you are a zealot or even a particularly strong adherent, but at least you would have an ethos. Atheistic characters would not easily find a place in the world and would generally be regarded as incomplete in some way. All that being said, let me list out the deities and describe them briefly. Each deity has a proper name, but is more commonly known in the world by their title. I will put the alignment to which they roughly correspond in parentheses.

Genero - The Maker - (Lawful Good) Though all the gods had a hand in the creation of the world, Genero is considered to be the chief architect and dreamer. The world, therefore, is basically a good creation where the function of evil is not so much an absence of good, but rather a misuse of it in some way. His followers tend to be righteous, even zealous at times, good-hearted, and law abiding people. He won the fight with his brother Hassatan over who would have primacy of place during the creation, but was left scarred by their conflict.

Nulemti - The Sealer - (Lawful Neutral) The voice of reason above all things, Nulemti presided over the binding of the world into a sense of balance. Her followers tend to use law and order to best benefit the situation (situational ethics) rather than best benefiting society as a whole or the individual.

Zkazit - The Corrupter - (Lawful Evil) Taking the creation of the world and bending, but not breaking it to his own whims, Zkazit and his followers find themselves at odds with almost everyone, except of course, those who are willing to bribe or be bribed to accomplish their own ends in a highly organized and structured way wherein they aim to wrap evil in law as an attempt to make it seem good.

Mosheach - The Redeemer - (Neutral Good) He is the usher of the departed into the realms of the afterlife and is the sanctifier of all just dealing and right action, particularly as it relates to food, trade, and commerce. He takes special care to watch over those society has forgotten or let slip through the cracks while his followers work both within and outside governments and law to accomplish this. He and his followers seek the ultimate redemption of those who have been lost to Hassatan.

Sune - The Lover - (True Neutral) As the goddess of love, which can create, destroy, unsettle, amuse, bind, release, bring happiness or anguish, tempt or forego, fulfill or leave wanting, it is fitting that she sits in the center of her divine brethren with a hand on each of their shoulders.

Kavaltaa - The Betrayer - (Neutral Evil) He, perhaps the most despised of the gods, will do anything to advance his own agenda and at any cost. Yet, he, more than any of the gods, is paradoxically the most attractive to a broken world populated by hurting people. His followers learn quickly that their god's attentions are fickle and temporary at best.

Teekond - The Longwalker - (Chaotic Good) Eschewing the organized civilizations populated by the makers of rule and code, Teekond is perhaps the essence of journey personified. He agreed with his brother Genero that the world was and needed to be a good place in its very nature, but he's never seen eye to eye with him on the issue of governance. Teekond's followers tend not to stay in one place very long and do not align themselves with organizations nor do they acquire many personal possessions, seeing them as a prisoner sees his chains.

Jaeger - The Hunter - (Chaotic Neutral) Maybe the most misunderstood of all his siblings, Jaeger is solitary like his brother Teekond, but for very different reasons. His followers tend to obey above all else their primal urges, seeing them as what actually orders the world underneath all the pretense of civilization. While not necessarily evil, Jaeger and his followers are as often on the "wrong" side of what more civilized persons would refer to as morality as they are on the "right" side. But notions of "right" and "wrong" are as alien to Jaeger as anything.

Hassatan - The Destroyer - (Chaotic Evil) During the foundation of the world, Hassatan and Genero, the two oldest and most powerful of all the 9, were at odds over the how and the why of creation. Genero, the oldest, was slightly more powerful, but only just, and therefore he won the disagreement but at a high price. Whereas before the argument, Genero and Hassatan were bonded by a mutual love and respect for one another, that was the selfsame cost of Genero's victory. Now Hassatan lives and breathes for the destruction of the world, which, though he had a hand in its forging, he hates with an unrivaled passion. His followers are ruthless, yet creative, and unrelenting in their pursuit of discord.

 

Domains and Favored Weapons

Genero - (Longsword) Life

Nulemti - (War Hammer) Knowledge

Zkazit - (Hand Crossbow) Trickery

Mosheach - (Scythe) Light

Sune - (Shortbow) Knowledge

Kavaltaa - (Double-bladed Batte Axe) War

Teekond - (Quarterstaff) Tempest

Jaeger - (Longbow) Nature

Hassatan - (Flail) War

 

Character Creation

I'll be accepting 4-6 players for this game. Posting expectations are once per weekday; weekend posting in a bonus if you're able. This applies to both you and me!
Spelling doesn't count against you too much. Bad grammar does. Again, I am seeking writers willing to co-create a wonderful narrative with me. Character Sheets are not necessary for application.


Here is what I am looking for in an application:

Name:
Race:
Class:
Alignment:
Appearance: (pictures not necessary; they neither help nor hinder)
Personality:
Personal History: (This needs to include a bit about your past. Why did you answer the summons of the mage who was seeking adventurers to find his lost amulet? Please include a story about an event in your character's past of which they are ashamed. 4-6 paragraphs ought to do.)

Relationships: (optional) NPCs in town of your own design with whom you have a relationship of some kind. No more than 3.

Information for Character Creation

Level: 3, with max starting health for levels 1 and 2, and rolling for level 3.
Stats: 4d6, drop the lowest (can do this twice), or 32-point buy.
Starting Gold: 3,000
Races: Imperial Human, Native Human (think northern native American, including Inuit - minus 1 to STR, plus 1 to CON, otherwise as Human), Elf, Half-Elf, Halfling, Gnome, Dwarf, Half-Orc, Tiefling, Dragonborn.
Classes: 5e PHB classes only.
Background: Select a background from 5e PHB
.
Restrictions: No psionics.

 

Questions?

I am happy to answer any and all questions you may have - save those that have to do with race and class that I have already addressed. I am really looking forward to running this game for you and I think it is going to be a wonderful experience! I look forward to reading your applications and playing with you! And please be patient with me as I both relearn MW and learn BALDR. Good luck!

 

"Eternally that stifling reek arises,
Blotting the dome with smoky, terrible towers,
Black, strangling trees, whispering obscene things
Amongst their branches, clutching with maimed hands,
Or oozing slowly, like blind tentacles
Up to the gates; higher than that heaped brick
Man piled to smite the sun. And all around
Are devils."

~Stephen Vincent Benet

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