World Wide Myth Weavers
Title: World Wide Myth-Weavers
Rule System: World Wide Wrestling 2nd Edition (Based on Powered by the Apocalypse)
Estimated Party Size: I want a huge party for this, so thinking like 10+ if we can swing it but we can play with any size.
Lethality: Is wrestling so no, but people can be hurt.
Game Action Type: This is emulating a wrestling company. The game involves some "corporate politics" as characters will want to be higher up on the card, doing main event stuff and being the champion. There's also the cool action scenes that take place in the wring. The GM, called creative in this game, will book the matches and the characters will be able to lobby to try to change things but no one other than creative knows who is going to win the match. Then half way through the match, creative will tell the players the outcome and they can work towards it, or work against it, but all trying to connect with the crowd to get heat which allows them to grow their character.
Note: You do not need to know wrestling to play.
Allowed Playbooks: All of them, but we'll try to limit the number of certain ones because there can really be one Golden
Posting Expectations: Approximately 2-3 times per week if you can do it. I know I've been bogged down with life and it gets hard. I think the key thing is that we don't have to do things in order. If we have a bunch of matches we can do them concurrently and see where that goes.
Setting: The company is ULW (Ultimate League Wrestling) which started up in 2024 and is just getting it's feet wet. It had some good matches and has built a local cult following the GM wants to make it bigger and better.
The Promotion was already created and everyone will work towards building it.
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