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Recruiting Pathfinder 1e Steampunk

ZEITGEIST

GM warmy54 · 0/6 players · posts Once per day

“We are the year 500 A.O.V (After Our Victory) in country of Risur on the continent of Lanjyr You play as cops in a post industrial revolution fantasy world. You will be fighting for its future and the culture in which it will grow! Good luck!”

Welcome Agents!
As member of the Royal Homeland Constabulary in the city of Flint, you are here to keep the nation safe from the greater threats than what ordinary policemen can deal with. Be they organised crime organisations, foreign plots, malicious fey or even the more magical incidents, you are here to safeguard our nation from threats both subtle and overt.

 

Be reassured however, you are not alone: the whole country of Rissur stands behind you! (Yes you are required to wear the uniform.)

So, why would you want to play ZEITGEIST? (yes, one does not use this campaign's name uncapitalised)

In no particular order:

ZEITGEIST has character! Look at this :

Capture d'écran 2026-11-11 195340.png


That's the art in the book! You get to play red nosed cops!

Look at this (original art from the campaign)!

Capture d'écran 2026-11-11 195241.png

This is what the night sky looks in the adventure!

ZEITGEIST is cool!  Forget the dregs of normal AP's where you are a small potato doing small potato stuff and being bored out of your mind with rando encounter #254!

In ZEITGEIST we are in a pulp movie, always fighting and speaking and doing things in novel and interesting things! I can't give example without spoiling it and so will instead cheat by spoiling War of the Burning sky instead (althrough it too is excellent and you should run it/play it) THE FIRST encounter you get is

Spoiler

a spy movie introduction followed by a fight in building being bombarded, followed by an evacuation of a city under attack!



ZEITGEIST campaign book has a section called "Put that Liberal Arts Degree to Good Use." It wants your attention, it wants you to care about this world, I want you to care about this world enough that you want to change it, to wrestle away destiny from those who would destroy it!

ZEITGEIST is epic! Far more than any paizo AP ever DARES to be! When we are done, you will not be fighting for the sake of a mere city!

I love this campaign, and so should you!

Write a fruit of your choice in your aplication if you read this!


This will be PF1e with a bit of homebrew/modifications, mainly:

The golden rule is that I'm willing to let you guys do whatever the fuck you want to do as long as you put a character concept first. Tell a story and we will be friends! For homebrew, ask away and I may say yes if I like it. I'm not an unmovable stone.

Character creation is 20 point  point-buy.
You start at lvl 1, with 1000 gp worth of requisition (which is basically money you can only use to buy equipment and/or do official Constable business, do keep in mind that every time you use requisition the transaction is backed by paperwork you have to fill. Its use is explained p18 of the player guide)

You get to take any race you like, but racism is present and true in Rissur, so be aware (althrough as a cop you get to intimidate fuckers).
Same for classes, barbarians and clerics are rarer in the RHC but are certainly not unheard off.

You get 2 traits, as well as a theme feat (you will find those in section 1 of the player guide).
For hit dice: you get maximum on lvl 1 and then take either average rounded up (4 for a d6, 5 for a d8, 6 for a d10 7 for a d12) or roll the dice rerolling any 1 until its not a 1. (Those average the same.)

For homebrew & modifications:

You get to use psionics if you want. They are treated as if their shit is magic for most compatibility things (so spell res works on psionic shit too for example)
We will be using fractional bonuses.
We will be using a simplified version of background skills I like. Instead of having 2 additional skill points per level to invest in "background skills" (which in this campaign are not really background at all, kn ingeniering is vital for example because it lets you understand tech) you get 4 points per level, but the only thing you can put them in is the "lore" skill described here. This is intended to let you guys have things your characters are really interested in, even when they suck at a more general activity.

You get hero points: 1 per level and can gain it from no other sources (so forget those feats and spells)
You get elephant in the room


I am not toooo experienced in running PbP and am open to ideas/ thing i missed / question

Please read the player guide ! You will notice it is 73 pages long and have a brain bleed. You don't need to read all of it. Only section 1 and 4 are truly vital because they explain character options you get and who and what the Royal Homeland Constabulary you work for is. But section 2 and 3 have much lore on the world so feel free to skim at your leisure, especially if you want to be a "cultured" individual. You will be learning about the world much as we play anyway.

As for what I want in an aplication:

Your name!
How often you can you can post (generally, and what if anything could make that change)
Idea(s) for char creations (it doesn't have to be very complete)
Wants for the campaign
A (or multiple) fun thing about you that are not campaign relevant

Open Slots: 6 of 6
Applications Due: Nov 25, 2026
Decisions By: Dec 2, 2026

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