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Pathfinder 2e

Zen's Pathfinder Codex: Encounters & Scenarios

GM Zen Gypsy · 0 players

In this series, I’ll be playtesting different party compositions across multiple level ranges, each thrown against extreme, capstone-style encounters. These scenarios aim to capture the feel of a campaign’s climactic battle, with thematic enemies and dramatic settings. My goal is to explore party dynamics, push the system’s limits, and have some high-stakes fun ... all while getting hands-on experience with Foundry VTT.

In this series, I’ll be playtesting different party compositions across multiple level ranges, each pitted against extreme, capstone-style encounters. These battles are designed to capture the feel of a campaign’s climactic showdown ... dramatic settings, thematic enemies, and stakes that feel world-shaking. My aim is to explore party dynamics, push the limits of the PF2e system, and have some high-stakes fun while also building familiarity with Foundry VTT.

Each encounter will begin with a short narrative prelude that sets the stage, introduces the adventuring party, and establishes what’s at risk. From there, we’ll dive into the battle itself: the enemy lineup, the battlefield, and the special mechanics or twists that define the fight. Think of them as self-contained “final boss” scenarios ... equal parts story experiment and tactical stress test.

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