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RecruitingD&D 5e (OG)

The city never sleeps, and neither do the things hunting its alleys. Join a story-driven D&D 5e play-by-post campaign blending noir crime, eldritch horror, and supernatural intrigue (and whatever drama your PC brings to the mix) in an alternate 1936.

License to Kill - An Alternate History · GM Felix1459

Setting: 1930. A tear in the universe brought forth creatures from the shadow. Slowly reports of strange occurrences started to trickle in across the Intelligence community. Some reports were believed to be pranks. Other

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