The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
"Silly little screeching cricket," said Witch. "You forgot to buy a ticket."
"The carnival goes round and round," said Light. "The multiverse is our playground. Nothing's free and nothing's lost. Every visit has its cost."
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can't explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
Set in the dark, godless world of Etharis, the gods are dead–or worse–and magic has become the domain of madness and monsters. In the Baruch Empire, an eldritch abomination known as the Beast stirs, causing monsters and apparitions to haunt the dark and shadowy corners of the country. The empire’s soldiers and village guards are wholly unprepared to handle this threat. Without magic or the power of the divine to fight the Beast, the people turned to the occult to defend their way of life.
The Society of the Occult
Welcome! You are adventurers, seeking a Swords Company in good standing with the Society of the Occult; to be paid in coin and privilege to defend the Baruch Empire against the monsters and horrors that stalk the shadows. It is a dangerous life and magic, when it is available, is rare, expensive, and always ends in madness and fire. In short, the profession is hardly worth the trouble.
Most do the job out of desperation or because of a personal grievance against a monster. At least they will save their family the coin from buying a grave and paying the coroner. A few others of the richer folk help for sport and adventure; which is healthy for the crown. We need fewer noble mouths wasting food and spewing hot air anyway. Very rarely though, you will find heroes who smile as they grab the yoke of the world and steer it towards brighter shores. I wonder, what is your reason for joining this band of adventurers?
You and your party are a small group of people who have come together after the "end" of the world. The upper and lower planes have gone to war on the material plane, and your group have been chosen to stop it. Face off against celestials and demons of all walks of life, and you may survive to fight the true winner of the battle ahead. A fair warning however, as neither of the leaders went to war for good intentions.
Got a character race, class, build combo you want to test but don't want to commit to a full game? Got some homebrew that you've been cooking that you want to see in action but you can't because someone won't let you play that? You trying to learn the latest D&D but don't have a safe space to practice? Well folks the name SMARTAgentKC and I'm here to help you all out on that and much more, Come on in, grab yourself a mage armor enhanced lab coat, and a set of lab dice and let's get to work.
The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting and now Eberron. You can play D&D Adventurers League games literally anywhere. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening.