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About This Game

Single-player game of PF1 gestalt occult+martial classes, starting level up to 7, player's choice.

Game System

Pathfinder 1e

Detailed Description

The story takes place is a dark kingdom, but there's brightness in it. People can be happy, relaxed and content, if not for long. It's not grimdark, but it's gritty and grey.

See the setting page for more detail.

  1. What's new in this game
  2. Cyrus leaves the sad grey building and takes a tour of the town looking to see what has changed and what has remained the same. Bonuses and link Bluff +1 Diplomacy +11 Perception +11 Sense Motive +11
  3. Nadia follows him without problem, and she enters the Grey House like it was a regular home, happily and peacefully. She settles down on her bed and the few patients who notice anything just don't seem to care. As Cyrus wanders around pretending not doing anything, he manages to leave a window unlocked but closed, looking like it was properly shut. While he deals with the window he can't help but notice that patients are somewhat disinterested in him compared to his first entry, especially after returning the girl unharmed. No juicy news on the horizon of the stranger who stole Nadia from under the nose of the caretakers.
  4. Cyrus can see the enchantment, but does not have the tools to undo whatever it is. With resignation and a little trepidation, he brings her back into the hospital. Hopefully he can figure out where the dark magic is coming from and divine how to proceed. For the time being he can't just run off with the girl. Tonight he will investigate under the cover of darkness. While inside and when not being observed he will unlock one of the windows to make it easier to ingress. Bonuses and link Bluff +1 Diplomacy +11 Perception +11 Sense Motive +11
  5. As he concentrates on the unseen energies of the psychic world around Nadia, Cyrus can feel the presence of a faint aura of enchantment affecting her. She is still smiling happily as this happens, mostly oblivious to the world going on. OOC He can sense magic on her, but it's up to you to decide whether he does something about it.
  6. If I understand it correctly, detect magic should still sense psychic stuff going on, is that right? Yeah, I think so. If so, do you mind if I swap one of my other cantrips for it? I thought the detect psychic did that. Go ahead, swap it. No sense in getting stuck with something you don't like.
  7. If I understand it correctly, detect magic should still sense psychic stuff going on, is that right? If so, do you mind if I swap one of my other cantrips for it? I thought the detect psychic did that.
  8. Oh I just meant 'Detect Psychic Significance'. It doesn't do what I thought it did, upon a rereading. Maybe I should have gotten Detect Magic instead.
  9. I don't know what 'Cyrus will focus his sixth sense' means specifically. I looked through the sheet you linked, and I didn't find a Sixth Sense. Is it a class feature? Feat? Occult skill unlock?
  10. Cyrus will focus his sixth sense on the girl to see if she's being affected by anything psychic. If there's nothing he can sense (or do anything about), he will gently escort the girl back to her bed and then be about his business. He might have to come back and investigate the hospital after dark. Bonuses and link Bluff +1 Diplomacy +11 Perception +11 Sense Motive +11
  11. "Traveling far away. Far away where the herons fly and walk. The butterflies are the most beautiful of all animals, and they are kind." Nadia responds, with an angelic smile spread wide on her face. Soon after she finishes the last sentence, she starts slowly rocking back and forth, but staying in place. Then she slowly closes her eyes and just sways gently, still wrapped in the blanket. A few passers-by look at the weird duo with a slight disdain, then walk on without interfering.
  12. The hospital is the source? Well that could explain things. He says, "I don't know. Not yet, but I promise I will find out. I don't know what I can do about it, but I will do what I can. Did your family put you here? Can you go back home?" If there were people in the Greyhouse doing this, he would get to the bottom of it. He wasn't quite sure how yet, but he intended on keeping his promise. Bonuses and link Bluff +1 Diplomacy +11 Perception +11 Sense Motive +11
  13. Cyrus feels a shiver running down his spine and his hair stands up after searching the place with his sixth sense. Noting specific stands out, though. The girl slides off the bed, her eyes darting around as if expecting an attack from any direction. She pulls the blanket around herself tight, looking like a tiny withered old woman and scurries outside as fast and undetectable as she can manage. She continues without stopping outside the door and slows to a halt when the two of them are a hundred yards away from the building. "I'm Nadia, sir." she turns towards Cyrus, then looks back at the building, her expression suddenly changing to carefree happiness, "The plague is ... just sickness. It goes away. My friends had it, Perre in the neighboring house, old Janpar who is just a beggar. And nobody got really hurt. Only people in the hospital ... change, or die. People with the plague in the hospital. Why does the hospital hurt people?"
  14. Cyrus will take a moment to scan for psychic energy in the place. Then he says, "Perhaps we can take a walk? Maybe if we step outside for some fresh air you'd be able to talk to me without the place watching you?"
  15. "The plague is not ..." she stops in mid-sentence with fear, "I ... those who speak get punished here. The ..." she looks around, including the ceiling, with an agitated expression, "place gets angry at those who talk about it. I don't want to get punished. I don't want to talk here." She looks much more afraid of the place than being sick. This shows not only in her words, but also the way she is comfortable with looking at sick patients, or doctors, compared to how she looks around and up, scanning the building for danger.
  16. Hmm, she's likely skittish around doctors, Cyrus thinks. He sighs, "Well I would like to do something about this plague going around but I don't know anything about it. I was hoping there was someone here who knew more about it, but I don't think that old man was able to tell me anything useful. I'm not sure what to do. Do you have any ideas?" Kids were often ignored by grownups, but in his experience they usually knew plenty about what was going around. If you gave them some free rein, they could be quite surprising. Bonuses and link Bluff +1 Diplomacy +11 Perception +11 Sense Motive +11
  17. The girl shivers, and 'shrinks' as much as she can when Cyrus addresses her. She looks at him like a beaten dog expecting more beating. "Why do you want to talk to me?"
  18. Disappeared? And that isn't mentioned? How bizarre this is, but he supposed that little is to be expected of such people. Looking at the two patients that are neither dead nor disappeared for the moment, he chooses the child first. He goes over to the girl and says, "Hello, child. Sorry to bother you. I hear you are unwell. My name is Cyrus. Perhaps we can talk a bit." He does his best to be reassuring, prepping his bedside manner as well as he can. Bonuses and link Bluff +1 Diplomacy +11 Perception +11 Sense Motive +11
  19. "Ummm," he muses for a few seconds, "Dena? Lenna? Denni? or something similar. You might ask others about it, my memory is truly awful. She just disappeared one day. Sleeping there when evening comes," he points to a bed, "and nowhere the next morning. ... You are a good person, sir." he adds with sudden seriousness, before turning away to continue his task.
  20. That spoiler-button you use is perfect.
  21. Cyrus frowns. So many different symptomologies. Truly no one disease could do such. Maybe a curse or some witch's hex but to affect so many people... it certainly warrants further investigation. He hands the man two silver coins. "Thank you sir. I appreciate your help. You do good work here, worthwhile work. Do you mind if I talk with some of the afflicted? I shant make a nuisance of myself, I swear. And the woman who only answered questions... what was her name? Where is she now?" Bonuses and link Bluff +1 Diplomacy +11 Perception +11 Sense Motive +11
  22. Absolutely. I think that's a great idea. Let me know if you want me to post my bonuses in a stat block or something for easy access.
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